30,783 Commits over 3,867 Days - 0.33cph!
Minor player movement tweaks and fixes
More precise collisions, quarry and pumpjack
Construction plan uses non-weapon lookat weights
Always get at least one seed from eating corn/pumpkin
updating hat prefab hopefully the mesh is all good.
Adding tar_sand textures, tempoary oil crater model
Only allow voice chat when wounded, not when a dead ragdoll forever
Closing console executes any command entered in the text field
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Fixed possible overflows of F1 console text buffer
improved dodgy eyes on skin normals 2 texture
exploitable hat.cap with textures, materials, prefab and LODs
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Fixed stone wall dealing damage
Attempt at fixing pumpkins growing stages
Higher protection values are brighter on the inventory hud
Server compile fix (cc Alex)
Visual Studio Tools 2.0.0.0
Sound and ambience refactoring
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Workshop download/preview in editor
Removed foundation from windmill models, updated the skin prefab as well.
This folder should not exist (I think)
Fixed materials of the small bridge
RandomStaticObject and RandomStaticPrefab run on the server as well
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
batching.verbose can be enabled by everyone
Fixed MeshBatch refreshing too often
batching.verbose defaults to false