branchrust_reboot/maincancel

31,957 Commits over 4,018 Days - 0.33cph!

10 Years Ago
client compile fix (sorry!)
10 Years Ago
water extinguishes fireballs
10 Years Ago
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10 Years Ago
heli code cleanup 3
10 Years Ago
heli code cleanup pass 2
10 Years Ago
Removed EntityComponent.Awake since it's redundant
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
heli code cleanup pass 1
10 Years Ago
Sentry detailed greybox models
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
All prefabs start disabled
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
10 Years Ago
All projection distance on decals changed to .1 Added Metalore and stone decals.
10 Years Ago
Sound profiling
10 Years Ago
Tool cupboard model, textures, lods and gibs
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
Added gc.interval convar
10 Years Ago
Fixed comfort/radiation/heat triggers not working
10 Years Ago
Enitty save pooling tweaks
10 Years Ago
Don't add road and river mesh filters and renderers on the server
10 Years Ago
BuildInformation generator
10 Years Ago
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10 Years Ago
Sqlite perf
10 Years Ago
Fixed rocket damage
10 Years Ago
More editor NRE fixes
10 Years Ago
Editor NRE fix
10 Years Ago
Decay is entity component (fixes decay reset)
10 Years Ago
Shadervariants
10 Years Ago
Some more profiling
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
renamed to grass.displace
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
Clear server log files on startup
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
Server fix
10 Years Ago
In game bug reporter
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
SoundFade NRE fix (I think.. I can't reproduce it) Fix sounds sometimes stopping early with GameObject pooling enabled
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
Fixed DDraw line shader
10 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
10 Years Ago
Added prefab warmup (off by default)
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName