branchrust_reboot/maincancel

31,957 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Fixed bed placement on foundations
10 Years Ago
Fixed sleeping bag placement on foundations
10 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
10 Years Ago
Fixed sounds not destroying
10 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
10 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
10 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
10 Years Ago
Warn if skipping saving an entity because of some bullshit
10 Years Ago
Subtracted redundant changeset 11095
10 Years Ago
Better safe than sorry
10 Years Ago
Fixed NRE in ConstructionCollision
10 Years Ago
Updated buildingtest.sav
10 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
10 Years Ago
More sound recycling errors
10 Years Ago
Fixed phantom player models Timewarnings
10 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
10 Years Ago
Fixed NRE in GamePhysics.Trace
10 Years Ago
Added ConVar.Global.gamepool - disabled by default
10 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
10 Years Ago
Fix hitmarker not being impacted by volume slider
10 Years Ago
Fix viewmodel sounds not switching to first person correctly
10 Years Ago
Fix some impact sounds playing twice
10 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
10 Years Ago
Added batching.colliders server convar
10 Years Ago
Temp fix for SoundPlayer error
10 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
10 Years Ago
Unparent child Sound when returning a SoundPlayer to the pool
10 Years Ago
Fix sounds recycling early when triggered rapidly
10 Years Ago
added dig effect
10 Years Ago
Fixed NRE in weapon reload
10 Years Ago
Server NRE
10 Years Ago
added small stash
10 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)
10 Years Ago
beacon hold grenade anim updates
10 Years Ago
Fixed arrow world model LODs
10 Years Ago
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10 Years Ago
Adding a rotated version of small_stash
10 Years Ago
Fixed arrows being almost impossible to fire through window bars
10 Years Ago
Manifest - include all prefab names
10 Years Ago
Updated position of a load of melee weapon view models
10 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
10 Years Ago
tone down the player flinch animations.
10 Years Ago
Third person reload sounds should work again
10 Years Ago
Gunshot/explosion volume ducking tweaks
10 Years Ago
Tone down wounded heartbeat loop a bit
10 Years Ago
Rocket flight sound is audible from a little farther away
10 Years Ago
First pass at thunder sounds
10 Years Ago
Metal and wood door impact sounds