branchrust_reboot/maincancel

31,957 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Tree impact sounds
10 Years Ago
First pass at silenced gunshots
10 Years Ago
Bush rustle EQ tweaks
10 Years Ago
Server compile fix
10 Years Ago
Adjusted terrain alpha cutoff range
10 Years Ago
Re-saving all custom map scenes (GameObjectRef serialization)
10 Years Ago
Monument Scene2Prefab
10 Years Ago
Converted DecalRotate and DecalScale to prefab attributes Fixed scale divergence on recycled decals
10 Years Ago
Added sound templates to asset bundles
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
some water catchers partial texture rework/materials to rust material
10 Years Ago
Fix sounds sometimes stopping early when returned to the pool and used again quickly
10 Years Ago
Scale sound volumes so fades sound linear instead of being mathematically linear Mixer cleanup Gunshots and explosions duck world sounds a little bit Sound templates are pooled Control reverb spread wander intensity with an animation curve and calm it down a bit
10 Years Ago
Fixed static quarry not being immortal
10 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
10 Years Ago
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10 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
10 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
10 Years Ago
Better error message when trying to remove LOD components from cells they don't belong to
10 Years Ago
increased helicopter weakspot health
10 Years Ago
EntityCollisionMessage correctly handles batched colliders
10 Years Ago
NRE fix
10 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
10 Years Ago
merge into main
10 Years Ago
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10 Years Ago
arrow and bow material updates, arrow gibs models
10 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
10 Years Ago
Util scripts folder cleanup
10 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
10 Years Ago
5.2.1p1 fixes
10 Years Ago
Cleaned up command buffer manager / water related allocations
10 Years Ago
5.2.1p1 fixes
10 Years Ago
EAC Update
10 Years Ago
ListDictionary stuff
10 Years Ago
Reduced GC in the grass and dynamic decor systems
10 Years Ago
Hacked around getting stuck on receiving data
10 Years Ago
Spears (stone/wood) gibs models/prefab update
10 Years Ago
Signs gibs models/prefab update
10 Years Ago
More fucking save bullshit
10 Years Ago
More fucking save bullshit
10 Years Ago
Save diagnostics
10 Years Ago
Got rid of NPC Option weird code
10 Years Ago
Save speed tests
10 Years Ago
AI garbage
10 Years Ago
Save speed tests
10 Years Ago
Made arg.GetBool sane
10 Years Ago
Save optimization tests
10 Years Ago
Enabled LOD components on cliff meshes
10 Years Ago
"save 1" will wait for the save to finish