30,783 Commits over 3,867 Days - 0.33cph!
Tweaked god ray color around dawn and dusk
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Fixed TweakUIMultiSelect initial state
Fixed construction and deployable placement check regressions caused by the layer refactor
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
protocol++
!added crossbow for alex to fix
bridge material and model updates
Fixed constant reimporting when pressing play or saving
Making skins for building blocks more straight forward, less magic
updated AssetGallery test scene.
Bridge material and parts tweaks
Fixed floaty airfield hangars and warehouse
Merge from radtown-spawn-refactor
Changed holdtype & adjusted position of player crossbow prefab
Fixed hapis tunnel layers
Ran scene2prefab all
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Long sleeved shirt and pants highpass, mask
Adding model and textures for the mining crater
Added bridge shit to Asset Gallery and updated materials
Added initial crossbow world model & wm prefab
Inventory reliability tweaks
Bridge material and model tweaks
Merged layer antifuck branch into main
Fixed player aim in inventory
Added timing for overall duration of the procedural generation
Fixed female model detail normal size
added large bridge materials.
added large bridge foundations A,B,C
added large bridge broken ends A,B
added large bridge columns_A,B,C
F2 menu automatically refreshes TrackIR
Added onLadder and lookDir comparison to ModelState.Equal
Network++
Added ModelState lookDir handling
Added lookDir to ModelState message
Made player movement climbing state slightly less forgiving
added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp