30,783 Commits over 3,867 Days - 0.33cph!
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rigged up the 2handed clever view model
added an explosion decal.
added large bridge standard section
adding bridge maps and some more generic textures.
Organising left side of inventory menu to accomodate stats
crossbow vm rig, anims, controller, SFX events & vm prefab
Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
Added trackir.refresh and trackir.recenter console commands
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking)
Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
Tier furnace art, models, lods, col, gibs and prefab
Fixed red fuzz on player skin
Clothing screenshotting tools
Label all item icons with ItemIcon
More organisation
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
checking in crossbow materials for alex
Fixed wrong skin colour selection
Fixed missing viewmodel arm shader
Players use new skin shader
Keyboard shortcuts for duplicate/findandreplace tools
Fixed phrases not generating properly
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options
Added SkinTest scene
Fixed some shader compilation warnings
Fixed some issues in CommandBufferManager; smoother now
Fixed SSAO not working properly with some of our custom shaders
Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds
Added support for deferred reflections on our custom shaders
Fixed visible clothing sometimes not refreshing on HUD
Seperate generators from item schema
Fixed client sending expired inventories to the server
fixed a bug with the 3rd person bow animations not aiming correctly.
Tweaked server quit/restart so players don't lose craft ingredients
Tweaked the way TintMap works on clothing shader
Changed some clothes to use diogo's new shader
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rigged up the viewmodel for the 2handed baseball bat/mace
Added microfiber fuzz support to deferred shader; drawback: spec is mono on mats where fuzz is used (cloth)
Added "Rust/Standard Cloth" and "Rust/Standard Cloth (Specular setup)" with masked tinting and fuzz
Added ClothTest scene + sample hoodie tint mask
Added tool to find all materials using some shader at "Tools/Find/FindMaterialsUsingShader"
Cleaned up reusable standard code a bit for use in all Rust-Standard derived shaders
Removed behaviour component with missing script from ambience/default prefab (cc alexrehberg)
Fixed a bunch of warnings
Added debug view support to deploy volume checks (numpad /)
Added shadow light count slider to F2 menu
Fixed IndexOutOfRangeException when graphics.shadowlights is less than 0
Fixed accidentally DDOS'ing Valve
How much trouble would it cause if each line of text was its own canvas
storage containers spew contents when ground is missing