30,769 Commits over 3,867 Days - 0.33cph!
fixed the horse LOD
tweaked some animations on the horse
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Disabled checksum disconnect until next month
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Goosey has been committing to the wrong branch :S
Tweaks menu - timings boilerplate
RPG type 3 fbx + prefab + textures + material + LODs
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
Added missing world setup object to PlayerModel scene
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
Fixed main menu NRE
Added "debugmode" start parameter
fixed bullets in pistol texture
Converted water checks to a baked water map lookup for better performance and river support
Network++
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
Map v1 (just fog of war, no drawing yet)
Added topology filter to cargo plane
Refactored world initialization
Added support for procedural components to custom maps
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
rpg 2 + lods + prefab + textures + material
Ghetto fixed possible initialization error in custom levels
Various spawntable fixes
Network++
Code lock fixes
Goosey's animal LODs
Quick pass at crystal ambience
Crystal tweaks. And added to the map.
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
Crystal fixes. Ambient tweak.
Increase voice limit for viewmodels a tiny bit
Moved elephant grass to TreesSource
Removed the locks that were part of our door textures
keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures