32,162 Commits over 4,018 Days - 0.33cph!
Fixed wall placement issues
Improved readability of the F2 menu FPS counter and dev toggles
Updated F2 menu dev layer toggles
background loading priority
Fixed load cache not always working
Fixed groundwatch weirdness
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Added command history to F1 console (navigate with up and down arrows)
Throw an exception when asset bundling fails
Disabled warning messages
A few small sound tweaks and second pass on rock sounds
Use editor load methods in editor (not game manifest cache)
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Fixed error spawning some stuff in editor
Removed debug DDraw I forgot (whoops)
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Minor player movement tweaks and fixes
More precise collisions, quarry and pumpjack
Construction plan uses non-weapon lookat weights
Always get at least one seed from eating corn/pumpkin
updating hat prefab hopefully the mesh is all good.
Adding tar_sand textures, tempoary oil crater model
Only allow voice chat when wounded, not when a dead ragdoll forever
Closing console executes any command entered in the text field
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Fixed possible overflows of F1 console text buffer
improved dodgy eyes on skin normals 2 texture
exploitable hat.cap with textures, materials, prefab and LODs
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Fixed stone wall dealing damage
Attempt at fixing pumpkins growing stages