branchrust_reboot/maincancel

31,177 Commits over 3,928 Days - 0.33cph!

10 Years Ago
checking in some meta/fbx files
10 Years Ago
Fixed crafting dupe
10 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
10 Years Ago
added Anim events for the flare view model
10 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
10 Years Ago
merge from building lod atlasing
10 Years Ago
10 Years Ago
tweaked some jump animations
10 Years Ago
finished all of the 3rd person handcuff animations.
10 Years Ago
Forgot to submit graphics tweaks UI prefab
10 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
10 Years Ago
Better shader error detection
10 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
10 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
10 Years Ago
Added anisotropy and parallax graphics UI options
10 Years Ago
Updated RustBuilder
10 Years Ago
Reimport shaders on build if needed
10 Years Ago
first pass at reloading sounds
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
More variants
10 Years Ago
Updating builder
10 Years Ago
Rebuilt shader variants
10 Years Ago
NRE fixes
10 Years Ago
Server compile errors
10 Years Ago
Crafting notice
10 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
10 Years Ago
handcuffed holdtype meta files
10 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
10 Years Ago
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
10 Years Ago
Added ui scale option
10 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
10 Years Ago
Adding scrap searchlight files (ready to go)
10 Years Ago
miner helmet implementation
10 Years Ago
some 3rd person animations for a handcuffed player.
10 Years Ago
Piemenu tweaks
10 Years Ago
Added miner's hat model, textures, and prefab
10 Years Ago
Fixed pie menu being behind tooltips Fixed beltbar behind invetnory menu Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
10 Years Ago
Added Menu.Proxy attribute, refactored Menu attributes Crafting a key from a key lock shows resources needed, disabled properly when not enough Don't show rotation option is block can't ever be rotated
10 Years Ago
Fixed custom ST shader compile path below sm30
10 Years Ago
Show costs on planner menu
10 Years Ago
bone club fbx + mats + textures+ lods etc
10 Years Ago
Show resource costs on hammer tool
10 Years Ago
Pie menu prep
10 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig
10 Years Ago
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
10 Years Ago
Fixed not being able to click on chat avatar Fixed not being able to scroll chat Tweaked chat to be more visible in snow/sand Fixed chat performance problems
10 Years Ago
Compile fix
10 Years Ago
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
10 Years Ago
Fixed biome related color grading transition issues
10 Years Ago
Shot in the dark