branchrust_reboot/maincancel

30,775 Commits over 3,867 Days - 0.33cph!

9 Years Ago
merge from main/gunshots2
9 Years Ago
smoke grenade viewmodel and worldmodel
9 Years Ago
This should fix the steam ui opening sometimes when pressing space
9 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
9 Years Ago
Entity, collider, rigidbody diagnostics on dump command
9 Years Ago
Hapis stuff. Network++
9 Years Ago
Build process tweak
9 Years Ago
Build path fix
9 Years Ago
Bundles/Common tests
9 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
9 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
9 Years Ago
LOD grid default parameter value tweak
9 Years Ago
Fixed highest LOD not triggering sometimes
9 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
9 Years Ago
In editor etc, show english until phrases generated
9 Years Ago
Fixed server not saving stats properly
9 Years Ago
Added fast LOD component for static objects (using the LOD grid)
9 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
9 Years Ago
Made singleton class more robust (handle pre-init access)
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
Small water tank fix.
9 Years Ago
Fixed screenspace water
9 Years Ago
fixed bullet texture on revolver
10 Years Ago
small fix to the SwapRPG script.
10 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
10 Years Ago
Fixing trees for real.
10 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
10 Years Ago
Language selection icon, explanation
10 Years Ago
merge from main/animalfootsteps
10 Years Ago
Fixed DDraw errors since bundle change
10 Years Ago
Tweaked building components to prevent building inside rocks
10 Years Ago
This should help with dropped items falling through rocks and stuff Renamed Ruins/Resources back to Ruins/NotResources
10 Years Ago
Merge from unsuckhapis1 Network++
10 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
10 Years Ago
Server compile fix
10 Years Ago
Language selector wip
10 Years Ago
Debug Errors for P2P voice chat failures
10 Years Ago
Updated steamsdk
10 Years Ago
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
10 Years Ago
player preview can use deferred rendering now Updated phrases
10 Years Ago
Can cancel in progress craft Cancel crafting on die - return inventory to allow looting Cancel crafting on disconnect Fixed interacting with invisible crafting buttons
10 Years Ago
Fixed escape not working properly on sleeping bag rename Fixed selected item option button being too white when selected
10 Years Ago
Tweaked slippy dropped item frictions
10 Years Ago
fix for fix
10 Years Ago
Hide serverside renderers in dropped items (editor)
10 Years Ago
fixed ak47 viewmodel clipping
10 Years Ago
Hide clothing particles in first person
10 Years Ago
revolver less palmy