34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Network++
Deserialize protobuffers using streams (gc--)
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced the cost, increased the health of roof blocks
                
                
                
                
             
         
        
            
            
            
                
                Dump contains number of batched colliders
Added batching.status console command
                
                
                
                
             
         
        
        
            
            
            
                
                First OOM exception also has the OOM tag set
                
                
                
                
             
         
        
            
            
            
                
                status console command should never crash
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Rocket Launcher - fixed snapping when going to ironsight, added dryfire sounds
Hammer - smoothed out anim speeds
Bow - Made viewable again, fixed popping on drawn idle loop, improved transition when cancelling arrows
                
                
                
                
             
         
        
            
            
            
                
                Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
                
                
                
                
             
         
        
            
            
            
                
                Missing explosives boxes.
                
                
                
                
             
         
        
            
            
            
                
                Added server.pool, client.pool
Fixed ragdoll spazzy
Fixed player animation weirdness
Added Facepunch.ByteConvert (convert bytes <-->vars without allocations)
Protobuffers MemoryStream allocations are pooled
Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters
Protobuffer Key class switched to a struct
                
                
                
                
             
         
        
            
            
            
                
                Clear the pool after loading a save
Added server.poolclear, client.poolclear
Network write implements a generic stream
Network entities via steam instead of creating bytes
                
                
                
                
             
         
        
            
            
            
                
                BLOOD, BLOOD, BLOOD https://www.youtube.com/watch?v=PXBBGjUjy2c
                
                
                
                
             
         
        
            
            
            
                
                Beacon & f1 grenades - Added hold state & anim while aiming so you dont look like a mannequin
SMG - dryfire fix
Salvaged sword - fixed snapping on hit reactions
                
                
                
                
             
         
        
            
            
            
                
                TimeWarning pooling
Disabled CommandBufferManager on server
                
                
                
                
             
         
        
        
            
            
            
                
                Eradicated System.BitConverter usage
                
                
                
                
             
         
        
            
            
            
                
                More pooling, more time warnings
Save/Load streaming
                
                
                
                
             
         
        
            
            
            
                
                Minimized .ToProtoBytes() usage
Fixed server info throttle not working
Added common interface for protobuffer created classes
Remove unused code from BaseNetworkable
Removed (slow) debug code in SpawnNewPlayer
                
                
                
                
             
         
        
        
        
            
            
            
                
                Extension method / utility class cleanup
                
                
                
                
             
         
        
        
            
            
            
                
                More useful time warnings
                
                
                
                
             
         
        
            
            
            
                
                More warnings and pooling
                
                
                
                
             
         
        
            
            
            
                
                More warnings and pooling
                
                
                
                
             
         
        
            
            
            
                
                ObjectList, a garbage free params[]
RPC calls use ObjectList
                
                
                
                
             
         
        
        
            
            
            
                
                Clientside ItemCommand mixups
                
                
                
                
             
         
        
            
            
            
                
                More pooling + slow warnings
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre
Added client "sv" console command, runs command on server
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stability neighbour refreshes
                
                
                
                
             
         
        
            
            
            
                
                Only do OnGUI's if UNITY_EDITOR
Pooling, GC, Profiling
                
                
                
                
             
         
        
            
            
            
                
                TrimExcess on network queue
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE on server start (maybe)
                
                
                
                
             
         
        
            
            
            
                
                LOD grid components are now supported on pooled objects
Building skin instantiates are now pooled
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized pool stack code
Protobuf writing is totally garbage free
Protobuf reading is totally garbage free except for strings
                
                
                
                
             
         
        
            
            
            
                
                MetalOre slash impact FX created.
                
                
                
                
             
         
        
            
            
            
                
                Highlight exceptions in server console