branchrust_reboot/maincancel

32,162 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
enable blueprint wipe
10 Years Ago
Out of date prefabs
10 Years Ago
Fixed cargo plane lag
10 Years Ago
Fixed lootspawn warnings
10 Years Ago
Fixed multiple doors
10 Years Ago
fixed door superjump exploit
10 Years Ago
merge from main/newmeleesounds
10 Years Ago
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10 Years Ago
can unload ammo from weapons fixed supply drop contents map is default blueprint
10 Years Ago
explosions damage deployables explosions use line of sight
10 Years Ago
Female tshirts/tshirt adjustments
10 Years Ago
Unified item naming (which changes their ids so save++, network++) Rebuilt loot tables (because itemids changed) Added ItemDefCSV (for importing/exporting to google sheets)
10 Years Ago
Changed the snow jacket materials to use the cloth shader Added the female snow jacket and associated prefabs
10 Years Ago
compile fixes
10 Years Ago
merge into main, giddy up
10 Years Ago
Female generic pants model and prefab
10 Years Ago
Fixed missing references
10 Years Ago
Removed some unnecessary geo from the hide pants Added female hoodie models and prefabs (blue, black, green, red)
10 Years Ago
Deleting boots items (left overs)
10 Years Ago
Allow less text in the console Cleanup source files in root
10 Years Ago
#if UNITY_EDITOR
10 Years Ago
Merged in skin picker
10 Years Ago
Fixed an offset on the toptier door, removed hatch
10 Years Ago
Server fix Fixed scale of hazmat parts (were causing big hitboxes)
10 Years Ago
Fixed some suuuper ugly seams on the hide boot textures Removed some unnecessary geo on the male hide shirt Changed the hide shirt material to the double-sided clothing material Added female hide clothing pieces
10 Years Ago
Removed some unnecessary geo from the hazmat helmet Changed the hazmat helmet material to the double sided cloth material Fixed small issues with the female burlap gloves Added female hazmat items
10 Years Ago
HUD tweaks
10 Years Ago
HUD tweaks
10 Years Ago
Crouch jump fix
10 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
10 Years Ago
Female urban boots model and prefab
10 Years Ago
Fixed a skinning issue with the female burlap shirt
10 Years Ago
Fixed some wrong path names
10 Years Ago
Startup time tweaks
10 Years Ago
Audio clips, optimizing for CPU, loadtime + memory
10 Years Ago
Fixed playermodel scene
10 Years Ago
Changed Save/Restore for speed
10 Years Ago
More reference fixes
10 Years Ago
Object Ref fixes
10 Years Ago
Extra warnings
10 Years Ago
Named prefabs
10 Years Ago
Added warnings for debugging manifest guid to path
10 Years Ago
Put the name first in the game manifest
10 Years Ago
ResourceRef only stores the GUID of the target object
10 Years Ago
BsaeCorpse ragdollPrefab to GameObjectRef Fixed pumpkin plant spawning
10 Years Ago
GameManifest holds guid too
10 Years Ago
Fixed dropped items wrong prefab name
10 Years Ago
item.isBlueprint is now a flag itemcontainer.IsLocked is now a flag
10 Years Ago
Fixed inconsistent file linkage