34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Clients don't know if other players are admins/developers
                
                
                
                
             
         
        
            
            
            
                
                Fixed LODBatch corruption on pooled objects
                
                
                
                
             
         
        
            
            
            
                
                Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
                
                
                
                
             
         
        
        
            
            
            
                
                Added pool.prefabs console command (prints pooled prefab counts)
Clear prefab pool as well when pool.clear is called
                
                
                
                
             
         
        
            
            
            
                
                WaterLevel.Test also works for zero bounds
                
                
                
                
             
         
        
            
            
            
                
                Set the correct player entity bounds
                
                
                
                
             
         
        
            
            
            
                
                Added .Copy( to proto classes
Fixed ModelState pooling monstrosity
                
                
                
                
             
         
        
        
            
            
            
                
                "save 1" will wait for the save to finish
                
                
                
                
             
         
        
            
            
            
                
                Enabled LOD components on cliff meshes
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Got rid of NPC Option weird code
                
                
                
                
             
         
        
        
            
            
            
                
                More fucking save bullshit
                
                
                
                
             
         
        
            
            
            
                
                More fucking save bullshit
                
                
                
                
             
         
        
            
            
            
                
                Signs gibs models/prefab update
                
                
                
                
             
         
        
            
            
            
                
                Spears (stone/wood) gibs models/prefab update
                
                
                
                
             
         
        
            
            
            
                
                Hacked around getting stuck on receiving data
                
                
                
                
             
         
        
            
            
            
                
                Reduced GC in the grass and dynamic decor systems
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cleaned up command buffer manager / water related allocations
                
                
                
                
             
         
        
        
            
            
            
                
                Added AssetPool (optimized specifically for Unity assets)
Converted mesh pooling to AssetPool
Added pool.assets console command
                
                
                
                
             
         
        
            
            
            
                
                Util scripts folder cleanup
                
                
                
                
             
         
        
            
            
            
                
                CurrentVersion no longer cares about patch releases (unless specifically specified)
                
                
                
                
             
         
        
            
            
            
                
                arrow and bow material updates, arrow gibs models
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bows fire slightly slower
Bows have much reduced headshot damage
Bows have a little more aim recoil
crossbows fire arrows with much higher velocity (50% instead of 20% )
HV arrows are 'thinner' 
                
                
                
                
             
         
        
        
            
            
            
                
                EntityCollisionMessage correctly handles batched colliders
                
                
                
                
             
         
        
            
            
            
                
                increased helicopter weakspot health
                
                
                
                
             
         
        
            
            
            
                
                Better error message when trying to remove LOD components from cells they don't belong to
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE's with particle LOD's on the helicopter
Fixed graphical issues with napalm
Fixed Helicopter explosion light staying around until relog
                
                
                
                
             
         
        
            
            
            
                
                Don't let players do anything while receiving snapshot
Fixed "sync position" being disabled on player prefab (!)
                
                
                
                
             
         
        
            
            
            
                
                ▄▌▉▉▉▇▆ ▅▆▋ ▊▆▉▌█▆ ▌▇▄▄▋▉▊▍▌ :▆
                
                
                
                
             
         
        
            
            
            
                
                Helicopter gibs harvestable after 8 minutes of cooling
Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
                
                
                
                
             
         
        
            
            
            
                
                Fixed static quarry not being immortal
                
                
                
                
             
         
        
            
            
            
                
                Scale sound volumes so fades sound linear instead of being mathematically linear
Mixer cleanup
Gunshots and explosions duck world sounds a little bit
Sound templates are pooled
Control reverb spread wander intensity with an animation curve and calm it down a bit