30,769 Commits over 3,867 Days - 0.33cph!
fixed all impact effects not showing up on objects that take damage
Added metal physics material to metal armor
implemented burlap headwrap
Fixed some naming convention issues
Added double sided clothing shader. Added burlap headwrap 1 of 2.
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
radiation overlay maxes out at 100 rads instead of 500
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
Can't repair building parts under attack (fixes defensive exploit)
Moving decay.cs out of root
Added GetItemOptions for @helk
Switch BaseCombatEntity impact override to GameObjectRef
replaced terrible thompson xylophone sound
Allow BaseCombatEntity to override the default impact effect
Add unique impact sound to barrels
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
Fixed tracers not showing
Fixed not being able to place doors in caves
Clicking will no longer interrupt bandaging
re-added censorship to ragdolls, whoops!
Symbol progress reporting
Store symbols during build
Fixed decal shader being pink on OpenGL
fixed the footsteps so they no longer look like they're coming from an elephant
added snow footsteps
clothing uses the Cloth-Flesh physics material & impact effects
Disable Unity splash screen
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh
Re-add bush rustles
Add rustles to trees
slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
Fixed some errors not getting reported
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed text layout on signs being inconsistent
fixed crystals having 0 health and they now use ore protection values
balanced ammo crafting times to be arond 10-15 seconds
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
Fixed player rendering distance
further fix for peeking head through rocks to place sleeping bags
grenade throw animation
bandage/syringe use self/use other animations implemented in third person