branchrust_reboot/maincancel

38,755 Commits over 4,536 Days - 0.36cph!

12 Years Ago
Added Voice chat UI
12 Years Ago
Server compile fix
12 Years Ago
Generated loot recepies with new items
12 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
12 Years Ago
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
12 Years Ago
Updated player wounded anim & .meta
12 Years Ago
adjusted a bunch of view model's idle animations
12 Years Ago
Add condition info on item icons Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
12 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
12 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
12 Years Ago
Added conditionRepairable to item defs
12 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
12 Years Ago
First pass at ambience
12 Years Ago
Missing start position randomization
12 Years Ago
Can only sprint forwards Can't melee attack when sprinting
12 Years Ago
Fixed infinite loop crash
12 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
12 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
12 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
8 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
12 Years Ago
Adding eac hashtool
12 Years Ago
Updated PlayerModel scene's Terrain game object
12 Years Ago
Fixed jackets having empty skinned mesh renderers
12 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
12 Years Ago
Added building privilege notices
12 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
12 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
12 Years Ago
Minor code cleanup
12 Years Ago
Fixed lighthouses spawning underwater
12 Years Ago
Dying/bleeding overlay
12 Years Ago
Fixed spawn filter of clutter flowers
12 Years Ago
Holding Alt looks behind you
12 Years Ago
merge into main
12 Years Ago
protocol++
12 Years Ago
Renamed some functions, guns now lose condition when fired
12 Years Ago
Checking in missed textures for the longsleeve tshirt
12 Years Ago
save protocol++ (condition system)
12 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
12 Years Ago
saveprotocol++ (sorry!)
12 Years Ago
only send condition when full integer changes
12 Years Ago
stacking fix
12 Years Ago
shotgun controller tweaks
12 Years Ago
made sure all of the weapons had the "dryfire" state
12 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
12 Years Ago
fixed bug with shotgun holster animation playing by default.
12 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
12 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
12 Years Ago
ore armor shotgun pellet drag
12 Years Ago
Removed shadow/outline from chat to fix perf issues
12 Years Ago
Disabled chat debug spammer :0