30,769 Commits over 3,867 Days - 0.33cph!
fixed minor bug with the 3rd person syringe anims
changed the 3rd person medical syringe animations so they match the bandage wrap anims
added animation for bandage wrapping other players for the view model / third person
Icons for barricades & camera
you can now jump out of water onto small ledges
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Added overflow checks to string to int conversion
Fixed BeginSample with no EndSample
Subtracting 7282 (replaced meta files, breaks dependancies)
Reducing the ragdoll quality (perf)
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
health regen radiation limit adjusted
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
radiation damage regression fix
clothing has some minor radiation protection
radiation balance
grenade balance
explosives use multiple damage types
Fixed WoundingEnd bugs (thans bawng
grenade bounce sound is no longer 2d
added grenade icon
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Minor fix in the two new radtown prefabs
Updated game manifest
some rope texture definition improvements
fixed some barricades pivot placement
Fixed bleeding notification not showing
Updated grenade to be in 'Weapons' loot table
Reduce falloff distance for impact sounds
First pass at bear sounds
improved the special fx when shooting cloth material (added flecks of fabric flying out)
fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
stone more expensive
armored much more expensive
Fix for awake players not adding comfort
metal helmets protect slightly less, and there is a graident between all of them
metal clothing costs much more
firearms are more expensive and the cost levels between them more apparent
stone hatchet world model
tweaked the inplace turning animations
turn inplace animations for rifle / rock / spear / torch