33,905 Commits over 4,171 Days - 0.34cph!
Raven version use buildinfo hour float
Subtracting
12751 - NRE in MiningQuarry.Start()
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
rigged up and animated the Semi-Auto Rifle that Tom made
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Mace, Longsword & Salvaged cleaver are now throwable
longsword world prefab update
Semi_auto_rifle - materials and texture plus fbx
Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
Disabled lazy aim
Viewmodel responsiveness tweaks
Prefab prepare
Updated phrases
Allow attaching roofs to the bottom of other roofs again
Distance crossfading bugfix
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
adding jerry can LODs + prefab, textures and materials.
Fixed overly bright foam; raised foam texture's default anisotropic level
Disabled foam underwater (camera depth based, won't match surface)
Merge from procgen11.1
Network++
Save++
Trainyard - fixed missing pipe collisions and deadfall
Sleeping bag exploit fixes
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
Boilerplate for auto muting/kicking chat spammers
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
Error text vertex overflow (UnityUI sux)
Can melee attack + build while swimming
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
Removing legacy water shaders, see if that works
Fixed speedtree facing leaf inverted lighting
Fix for occasional floaty decor objects
Don't spawn grass on the cliffside topology
Steamworks - new branch layout
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)