30,767 Commits over 3,867 Days - 0.33cph!
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
Merged decals branch to main
New repair bench check in.
prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
merge from main/riversound
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
Dead players provide no comfort
Sleeping players add half comfort
Never wound while sleeping
bleeding stops when wounded
Added Ionic.Zip dependancies
Fixed reporting the same crash twice
Decal shader
Perf/Memory tweaks
tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
Another dumb player spawn fix
Tweaked performance report
Optimizations and error fixes
Layer culling tweaks
Enforce building skin layer
Improved the wolf attack animations
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
fixed a bunch of melee attacks that were showing missing polygons
Removed debug line drawing
Fixed default ragdoll parts
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Some Clientside profiling
Fixed stability system not marking some surrounding blocks as dirty
fixed the water splashes (they don't glow in the dark anymore)
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
some tweaks to the 3rd person jump animations
and 3rd person rifle deploy / reload animations
Theoretical fix for invisible players
Added climate prefab to TestLevel
Increased overall brightness of the night with full moon
Fixed window bars not deploying
More planner guide debugging
Hacked the floors and foundations to be failsafe
Terrain map memory amount report fixes