branchrust_reboot/maincancel

30,767 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Camera profiling
10 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
10 Years Ago
Merging Am strip to main
10 Years Ago
Merged decals branch to main
10 Years Ago
New repair bench check in.
10 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
10 Years Ago
merge from main/riversound
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
10 Years Ago
Dead players provide no comfort Sleeping players add half comfort
10 Years Ago
Never wound while sleeping bleeding stops when wounded
10 Years Ago
Updated wounded anim
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
10 Years Ago
Added Ionic.Zip dependancies
10 Years Ago
Crash Reporter tweaks
10 Years Ago
Fixed reporting the same crash twice
10 Years Ago
Crash reporter
10 Years Ago
Decal shader Perf/Memory tweaks
10 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
10 Years Ago
Another dumb player spawn fix
10 Years Ago
Tweaked performance report
10 Years Ago
Server connect error fix
10 Years Ago
Optimizations and error fixes
10 Years Ago
Stability fix
10 Years Ago
Layer culling tweaks Enforce building skin layer
10 Years Ago
Stability debug
10 Years Ago
Improved the wolf attack animations
10 Years Ago
improved a bunch of viewmodel screen shake effects for all of the melee attacks. (reduce the exposure of the floating arm)
10 Years Ago
fixed a bunch of melee attacks that were showing missing polygons
10 Years Ago
Stability tweaks
10 Years Ago
Removed debug line drawing
10 Years Ago
Fixed default ragdoll parts
10 Years Ago
Made cargoplane/airdrop/bridges/monuments visible at longer distances Slowed down cargo plane
10 Years Ago
Stability queue timeout
10 Years Ago
Some Clientside profiling
10 Years Ago
Fixed stability system not marking some surrounding blocks as dirty
10 Years Ago
Stability tweaks
10 Years Ago
fixed the water splashes (they don't glow in the dark anymore)
10 Years Ago
Spectator fixes
10 Years Ago
Conditional model sorting perf fix Invisible player fix (hopefully) Spectator mode fix (hopefully) Fixed death info not being passed to OnKilled Fixed ragdoll update perf Eating effect broadcast bug
10 Years Ago
Made iso noise more subtle
10 Years Ago
some tweaks to the 3rd person jump animations and 3rd person rifle deploy / reload animations
10 Years Ago
Theoretical fix for invisible players
10 Years Ago
Added climate prefab to TestLevel
10 Years Ago
Increased overall brightness of the night with full moon
10 Years Ago
Fixed window bars not deploying
10 Years Ago
More planner guide debugging
10 Years Ago
Hacked the floors and foundations to be failsafe
10 Years Ago
Terrain map memory amount report fixes