branchrust_reboot/maincancel

30,767 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Updated ProjectSettings to u5p2
10 Years Ago
Removed depth offset from sky shaders
10 Years Ago
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
10 Years Ago
made some improvements to the player flinch animations
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
Player list tweaks
10 Years Ago
Launcher framework changes
10 Years Ago
Pushed culling at absolute 0% on all blocks. Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
10 Years Ago
fixed some missing skin links for some view models. updated some view model skins to use the new PBR shader
10 Years Ago
Updating RustBuilder
10 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
10 Years Ago
Fixed lock not getting removed from destroyed doors
10 Years Ago
Fixed player counts in server browser when player counts > 128
10 Years Ago
Removing culling on all wall blocks (was sometimes set @1%) Fixed stone foundation prefabs culling a part that should always render
10 Years Ago
Scene2Prefab (updated satellite dish prefab)
10 Years Ago
deploy / reload aimations now play in the 3rd person!!! YAAAYY
10 Years Ago
pvt enabled by default, saved properly
10 Years Ago
updated icons
10 Years Ago
added wolf flinching animations
10 Years Ago
Fix ambience node always thinking the environment has changed
10 Years Ago
Unify join/leave message style in server console
10 Years Ago
Server config changes
10 Years Ago
Fixed missing collider ~ top tier door
10 Years Ago
Hardcoding some values in skin shader
10 Years Ago
updated bota vm anims & clips
10 Years Ago
playerskin2 tga
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
updated head 2
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
fixed the bug with the player animating like a complete retard
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error
10 Years Ago
added flinches for bear and some more flinches for human.
10 Years Ago
autosprint after 2 seconds
10 Years Ago
each strike with eoka increases chances next strike will make it fire
10 Years Ago
protocol++
10 Years Ago
fixed some warning msgs regarding flinches
10 Years Ago
You can remove unlocked locks from doors
10 Years Ago
new icons for meat
10 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
10 Years Ago
brightened the watersplash effect.
10 Years Ago
Updated SSAOPro to 1.3.4
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Added a text surface and material to signs
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab