branchrust_reboot/maincancel

30,767 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Ragdoll tweaks Planner guide switching debug
10 Years Ago
Server fix
10 Years Ago
Adjust znear if in-eye view or viewmodel Upped default max gib count
10 Years Ago
Removed a missing script
10 Years Ago
Fixed warnings
10 Years Ago
Added effects.maxgibs
10 Years Ago
Sort conditional models queue by distance from the camera
10 Years Ago
Fixed the wall.dorrway.wood block missing LODs Fixed a case where stairs block prevents floor spawn
10 Years Ago
Fixed some missing scripts
10 Years Ago
Fixed some icons not showing on crosshair info Added some missing icons Removed unneeded code Rebuilt wall.doorway.wood (broken merge?)
10 Years Ago
Further optimizations on stairs blocks lods
10 Years Ago
Fixed not playing wounding animation when crouched Reduced health of twig blocks Fixed guide sometimes not changing when using bluepint Reduced chance of surviving a wounding
10 Years Ago
Added lods on two halfheight blocks
10 Years Ago
-fixed stone pickaxe not playing the hit_attack animation
10 Years Ago
fixed some bugs with the view model hatchet "hit_attack" not playing
10 Years Ago
Bullet impact volume tweaks
10 Years Ago
Less pitch variation on gunshots
10 Years Ago
improved the flinches for the horse and stag
10 Years Ago
Network protocol++
10 Years Ago
Updated wounded anims
10 Years Ago
forgot one thing in this bad boy twig
10 Years Ago
merge from building_skins2
10 Years Ago
Merging wounded stuff into main
10 Years Ago
Offset starting position of wounded anim so head lands at 0,0
10 Years Ago
made some improvements to the 3rd person spear animations for idle/running/jogging
10 Years Ago
Gunshot reverb tails
10 Years Ago
merge from main/impactsounds
10 Years Ago
improved the flinches and attack anims for the bear and the boar
10 Years Ago
updated lod uvs for the torso
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
compile error fix
10 Years Ago
Didn't save
10 Years Ago
Replaced gamma hack darkening with ISO effect
10 Years Ago
Log terrain map allocation sizes
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
10 Years Ago
Draw distance tweaks
10 Years Ago
updated the animal skins to use the PBR shader
10 Years Ago
Fixed trees not spawning Made FPS less guessy Fixed player model LOD warnings Tweaked building LODs
10 Years Ago
Disabling graph in FPs graph (because it hurts FPS, badly)
10 Years Ago
fixed bow being held in the WRONG hand fixed the mecanim having hundreds of unnecessary state transitions.
10 Years Ago
Updated skinning on head2
10 Years Ago
Gameobject cull fix
10 Years Ago
Dump memory object information if available
10 Years Ago
Making ConstructionGrade a PrefabAttribute
10 Years Ago
Prefab preprocess, try to strip unneeded gameobjects
10 Years Ago
Water normal map fiddling
10 Years Ago
network protocol++
10 Years Ago
Merged /main/deploytosocket to main
10 Years Ago
some LOD meta file