30,767 Commits over 3,867 Days - 0.33cph!
Ragdoll tweaks
Planner guide switching debug
Adjust znear if in-eye view or viewmodel
Upped default max gib count
Sort conditional models queue by distance from the camera
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn
Fixed some missing scripts
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Further optimizations on stairs blocks lods
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Added lods on two halfheight blocks
-fixed stone pickaxe not playing the hit_attack animation
fixed some bugs with the view model hatchet "hit_attack" not playing
Bullet impact volume tweaks
Less pitch variation on gunshots
improved the flinches for the horse and stag
forgot one thing in this bad boy twig
merge from building_skins2
Merging wounded stuff into main
Offset starting position of wounded anim so head lands at 0,0
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
improved the flinches and attack anims for the bear and the boar
updated lod uvs for the torso
Replaced gamma hack darkening with ISO effect
Log terrain map allocation sizes
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
updated the animal skins to use the PBR shader
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Disabling graph in FPs graph (because it hurts FPS, badly)
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Updated skinning on head2
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects
Water normal map fiddling
Merged /main/deploytosocket to main