branchrust_reboot/maincancel

30,767 Commits over 3,867 Days - 0.33cph!

10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
improved 3rd person animations for piackaxe
10 Years Ago
torch is cheaper to produce
10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
vm bota bag - made drinking/ emptying/ collecting loopable anims
10 Years Ago
Deleted old vm bota bag deploy anim
10 Years Ago
Set up vm bota bag anim controller with new anims & behaviour
10 Years Ago
Ignore image effect warnings on dedicted server
10 Years Ago
Added additional first pass bota bag vm anims
10 Years Ago
Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
10 Years Ago
Fixed hurt overlay being disabled
10 Years Ago
EAC update
10 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
10 Years Ago
Fixed invisible placement guide
10 Years Ago
Added physics stats to dump
10 Years Ago
Removed bullshit assert
10 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
10 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
10 Years Ago
Steam stat recording
10 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
10 Years Ago
fix for viewpunch NRE (maybe?)
10 Years Ago
Fixed skin guide being invisible
10 Years Ago
Added map size/seed to server tags
10 Years Ago
Spectate optionally takes a target string - partial username or steamid
10 Years Ago
Undone tom's invisible player patch
10 Years Ago
More of megs icons
10 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
10 Years Ago
new meshes body meshes
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
Temporary fix for players spawning at world origin with some seeds
10 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
10 Years Ago
Viewmodel arms use player skin colour
10 Years Ago
fixed compile error on server (sorry)
10 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
10 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
10 Years Ago
Fixed low wall sockets
10 Years Ago
Testing wall blocks with LOD
10 Years Ago
more AI profiling stuff
10 Years Ago
Perf is better without dynamic batching enabled
10 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
10 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
10 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
10 Years Ago
improved the stag and wolf movement animations
10 Years Ago
Log when admins use inventory.give
10 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
10 Years Ago
Updated game manifest
10 Years Ago
Added a ton of new decor and some new tree types
10 Years Ago
merging work from building skins branch
10 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
10 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods