30,767 Commits over 3,867 Days - 0.33cph!
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
improved 3rd person animations for piackaxe
torch is cheaper to produce
balance of resource gathering, balance of building health
vm bota bag - made drinking/ emptying/ collecting loopable anims
Deleted old vm bota bag deploy anim
Set up vm bota bag anim controller with new anims & behaviour
Ignore image effect warnings on dedicted server
Added additional first pass bota bag vm anims
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Fixed hurt overlay being disabled
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
fix for viewpunch NRE (maybe?)
Fixed skin guide being invisible
Added map size/seed to server tags
Spectate optionally takes a target string - partial username or steamid
Undone tom's invisible player patch
improved the 3rd person animations for hatchet (idle / jog / run)
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
Temporary fix for players spawning at world origin with some seeds
Workaround for "group < 0x7fff" spam on load inside the editor
Viewmodel arms use player skin colour
fixed compile error on server (sorry)
Melee tools have punch feedback when hitting 'wrong' nodes
More work on conditional corner meshes, deployed to all walls for stone building skin
Testing wall blocks with LOD
Perf is better without dynamic batching enabled
Disabled roadside trees (until the roadside topology fix can be merged to main)
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
improved the stag and wolf movement animations
Log when admins use inventory.give
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Added a ton of new decor and some new tree types
merging work from building skins branch
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods