30,767 Commits over 3,867 Days - 0.33cph!
updated water footstep effect
Signs, final meshes with LODs and collisions
Signs 1x.05 and 2x1 early commit
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
Removed some debug remote logging that never happens
added custom foundation collisions meshes for wood and twig
added animals flinching when attacked
fixed some minor bugs with the impact special f/x
added code for flinching when player gets hit.
Updated hide poncho fit for compatibility
arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
Apparently Plastic didn't want to check in this jacket before. Okay.
Updated all shirts and jackets for compatibility (first pass)
Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
hands and feet prefabs + fbxs
Missing construction renderer ~
metal tier distance tweaks
merge from building_skins2 - All the lod stuff
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
First pass at beartrap sounds
Fix hilarious doppler effect issue on speeding deer footsteps
improved the 3rd person animations when player holds a rock
Re-enabled ambience sounds by default (gulp)
Time of Day update to 3.0.1f2
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
merge from building_skins2 - ~skins dirt accumulation and other fixes
Updated some image effect shader syntax
Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
fixed the scaling on the water footsteps
Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Fix missing sounds on a few in-world objects
Impact sound volume tweaks
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
improved 3rd person walking with rifle.
tweaked idle animations for the rifle / torch / unarmed
new special fx for footsteps in water
water footsteps stay on the surface of the water now
missing if CLIENT for new sound stuff
merge from main/soundrefactor