branchrust_reboot/maincancel

30,767 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Added stone pickaxe anim events, updated wm model
10 Years Ago
Adjust cargo plane volume
10 Years Ago
Updated stone pickaxe materials
10 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
10 Years Ago
Player colours work properly in inventory menu again
10 Years Ago
Cargo plane is higher, moves faster
10 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
10 Years Ago
More profiling
10 Years Ago
Changes to vm stone pickaxe prefab & vm rig
10 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
10 Years Ago
Fixed DS missing script errors on startup
10 Years Ago
Tweak
10 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
10 Years Ago
Added high pass to the skin shader
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Water footsteps first pass
10 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
10 Years Ago
Added stone pickaxe vm prefab
10 Years Ago
Added stone pickaxe anim controller
10 Years Ago
Added vm stone pickaxe anims & anim events
10 Years Ago
Updated sedimentary Rock files
10 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
10 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
10 Years Ago
Added Sedimentary rock detail textures
10 Years Ago
Added sedimentary rock set
10 Years Ago
Megs icons
10 Years Ago
Head mesh fix
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
10 Years Ago
Head mesh randomising
10 Years Ago
Temp debug stuff
10 Years Ago
Head texture swapping based on steamid
10 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
10 Years Ago
Stone pickaxe view and world model with LODs.
10 Years Ago
Minor iceberg spawn filter fix
10 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
10 Years Ago
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
10 Years Ago
Skin colour is based on steamid
10 Years Ago
made some improvements to the 3rd person pistol animations.
10 Years Ago
Skin tweaks
10 Years Ago
Experimental skin shader
10 Years Ago
Added server.npctickrate
10 Years Ago
Changed fog mode in procedural map
10 Years Ago
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10 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated game manifest
10 Years Ago
Reorganized some decor folders