30,766 Commits over 3,867 Days - 0.33cph!
merge from main/distantsound
Don't play footstep effects that we can't see/hear
Client optimizations
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems
Allow dump command on client
Network diagnostics
Wooden crate 1 and 2, LODs etc.
Updated lit torch vm anims to not obstruct your view so much
Some water shader define renames for the river shader
nights are colder
ore cooks faster
Server performance fix
Cold overlay tone-down
gunpowder default blueprint
key lock takes wood only
keys are crafted instantly
can craft keys without unlocking door (if you have access)
Fixed not being able to drop items
balanced food calories and health bonuses
merge into main - a bunch of damage balance and hide balance changes
Dump network packet history on invalid packet error
eoka recovers from cancelled attack faster
Bow and Arrow are craftable by default
Updated phrases
Updated recipies
Hacky hack - fixed bow breaking after last arrow fired
Don't use blueprints as ammo
Added head2 prefab (in case it's needed)
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
Fix confirmed, remove debugging stuff
Reapplied water changes with reduced maximum loop unroll depth
Added head 2 textures & created 1st pass player2 skin material
Skinned & rigged new head2 variant ready for testing (no lods or blends)
fixes for cold protection/overheating
Fixed item option buttons becoming unresponsive when taking lots of damage
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
new explosion / smoke textures
Fixed server errors when old clients join
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed not disposing of cloned mesh in AM skinned state
Destroy SkinnedMeshCollider mesh properly