32,162 Commits over 4,018 Days - 0.33cph!
Reimport shaders on build if needed
first pass at reloading sounds
Fixed early singleton initialization in standalone builds
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
handcuffed holdtype meta files
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
Fixed blendlayer not working; added very low quality mode for lod < 300
Fixed metal blendlayer sampling RG instead of RA
Adding scrap searchlight files (ready to go)
miner helmet implementation
some 3rd person animations for a handcuffed player.
Added miner's hat model, textures, and prefab
Fixed pie menu being behind tooltips
Fixed beltbar behind invetnory menu
Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
Added Menu.Proxy attribute, refactored Menu attributes
Crafting a key from a key lock shows resources needed, disabled properly when not enough
Don't show rotation option is block can't ever be rotated
Fixed custom ST shader compile path below sm30
Show costs on planner menu
bone club fbx + mats + textures+ lods etc
Show resource costs on hammer tool
Changed TerrainColors to accept runtime changes in TerrainConfig
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
Fixed biome related color grading transition issues
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
Added terrain blend height fade out; .e.g. for tall rocks
Don't report some errors to sentry
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
fixed the worldmodel positioning of the wood/stone spear
tweaked some of the player run speeds
Added some missing vars to tweaks menu
added some natural lean movements when the player runs and turns ( for all the weapons now )
Fixed terrain basemap issues on OSX
Send player tick immediately
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Simplyfying how positional data is sent (to reduce latency)