branchrust_reboot/maincancel

32,162 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Tweaked terrain collision trigger gizmos Fixed one tiny area in the Hapis tunnel that was triggerless
10 Years Ago
Added terrain collision triggers to Hapis tunnel
10 Years Ago
Made clouds play nice with HDR
10 Years Ago
Time of Day update Made nights not have a 100% black sky
10 Years Ago
Fixed terrain mesh -> grass mesh transition being uneven with the new grass coloring
10 Years Ago
Grass tweaks
10 Years Ago
Fixed warnings
10 Years Ago
Server compile fix
10 Years Ago
Fixed missing spec map reference on dirt road material
10 Years Ago
Made grass LOD setting only affect somewhat distant grass patches
10 Years Ago
Fixed some shaders and materials on super low shader levels Fixed some rocks that need terrain blending having it disabled
10 Years Ago
Fixed missing hammer rotate option
10 Years Ago
Walls take less damage from exterior side Doors take less damage from exterior side Floors take less damage from above Roof takes less damage from above Foundations take less damage from sides
10 Years Ago
Changed some loading screen names
10 Years Ago
Tools -> Update -> SpeedTree
10 Years Ago
Fixed roadside clutter sometimes facing the wrong way
10 Years Ago
added some new movement animations for the horse
10 Years Ago
added some new movement animations for the boar.
10 Years Ago
Missing file. Hid the ferns until they suck less.
10 Years Ago
AO performance optimization. Light tweaks.
10 Years Ago
Grass colour tweaks
10 Years Ago
Touch
10 Years Ago
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
10 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
10 Years Ago
Flower texture downsize.
10 Years Ago
Flowers are lighter to render, better lit, and don't have a terrible outline.
10 Years Ago
Fixed time not progressing
10 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
10 Years Ago
reducing ceiling light textures sizes to 512
10 Years Ago
Scrap ceiling light, ~~all the files
10 Years Ago
Fixed not shutting down EAC properly
10 Years Ago
speedtree animateCrossFading = 1
10 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
10 Years Ago
Fixed bone knife animation fuckups
10 Years Ago
EAC server update
10 Years Ago
checking in some meta/fbx files
10 Years Ago
Fixed crafting dupe
10 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
10 Years Ago
added Anim events for the flare view model
10 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
10 Years Ago
merge from building lod atlasing
10 Years Ago
10 Years Ago
tweaked some jump animations
10 Years Ago
finished all of the 3rd person handcuff animations.
10 Years Ago
Forgot to submit graphics tweaks UI prefab
10 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
10 Years Ago
Better shader error detection
10 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
10 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
10 Years Ago
Added anisotropy and parallax graphics UI options