31,157 Commits over 3,928 Days - 0.33cph!
Removed shadow/outline from chat to fix perf issues
ore armor
shotgun pellet drag
Fixed inventory perf issue (especially apparent when firing a weapon)
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
fixed bug with shotgun holster animation playing by default.
Fixed scrollwheel stopping at broken items or non holdable items (food)
pump shotgun fire delay matches pump speed
made sure all of the weapons had the "dryfire" state
shotgun controller tweaks
only send condition when full integer changes
added projectile thickness for arrows & pellets
unrepairable items that break are now destroyed
fixed a few crashes
added pump shotgun
save protocol++ (condition system)
Checking in missed textures for the longsleeve tshirt
Renamed some functions, guns now lose condition when fired
Holding Alt looks behind you
Fixed spawn filter of clutter flowers
Fixed lighthouses spawning underwater
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
Merged modular procedural generation from main/roads
Protocol++ (network + save)
Added building privilege notices
Changed holdtypes to better match salvaged axe / icepick weapons
Fixed jackets having empty skinned mesh renderers
Updated PlayerModel scene's Terrain game object
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
Revised to previous Salvaged axe vm Idle as it has been overwritten
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Fixed infinite loop crash
Can only sprint forwards
Can't melee attack when sprinting
Missing start position randomization
improved the blood particle effects
fixed a bunch of wm_ weapons not using the proper 3rd person hold type
Added conditionRepairable to item defs
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
Add condition info on item icons
Add 'on fire' icon to item icon (when on fire in a furnace or campfire)
adjusted a bunch of view model's idle animations
Updated player wounded anim & .meta
Added FindClosestWalkable to PathFinder (used to find good approximation if start or end point are not walkable)
Unified splat and overlay terrain modifiers
Made paths avoid obstacles like rocks, monuments and rad towns
Kept dynamic resource spawns from dithering out of their spawn areas
Generated loot recepies with new items
base item condition stuff