30,763 Commits over 3,867 Days - 0.33cph!
Fixed base 3 having no collision.
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
Fixed cloud shader compilation on Windows
Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH
Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
Restored custom deferred shader
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
added an angry_idle pose for the bear.
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Updated MenuBackground scene
Fixed player and NPC calorie burn rate.
Random waypoints once again use TerrainFilter.
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
fixed missing data on roof prefab
Clarified triangle index error
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
Progress on stone set, wall, doorway, window and third pieces with prefabs done
First pass at revolver sounds
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending.
fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
Animals now all drop wolf meat.
Reduced animal acceleration.
Fixed not being able to pick up dropped items
3rd person fist fighting animations done.
fixed melee regression (much easier to hit things again now)
Network channels
Congestion handler
fix for occupied boxes on server crash
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Merged endurance hunting and animal ranking from animal branch.
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
Fixed building block darken health effect
Stability perf tweaks