30,763 Commits over 3,867 Days - 0.33cph!
speed up the eoka pistol deploy animation.
seperated the torch lit/unlit attacks so they have their own distinc sound.
Tweak salvaged axe sounds
Adjust torch strike sound
Increase volume of bolt rifle deploy slightly
Tweak bolt rifle deploy sound
Bear trap deals multiple damage types
compile error fix for client
less recoil when aiming down the sight
fixed the ak47 deploy animation
merge into main - bear trap and assault rifle changes
Converting Realm.Server() to isServer where possible
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
Added legacy terrain test code
Added first version of legacy terrain shader (8 splat; atlas based)
Renamed 4-splat legacy terrain shader used in testlevel
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
Added placeholders to flags starting from << 1 (fixes inspector)
Output chat to RCON properly again
Blindly fixed a NaN error in NPCLocomotion.Move.
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
Don't throw unpushed realm errors outside of the editor
Updated EAC (no more kicks due to steam timeouts)
protocol++
Added mid-level jacket models, mats, and prefabs.
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
First pass at bone knife sounds
Reapplied reflection probe disable patch for OS X / Linux
Time of Day update to 3.0.0 prerelease 3
Tweaked SH calculations to be more in line with default lighting
Set ambient color (used in bottom hemisphere) to the same as the one in default lighting
Temporarily reduced reflection cubemap intensity by 75%
Add bone fragments to default inventory in unity editor
Tuned down terrain grass specularity; was more obvious at night with env refl
added boar animations for angry / tired state.
tweaked the bear's angry / tired animations.
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
Made SpanningTree capable of handling multiple disconnected subtrees
merging realm fixes from radtown branch
Added TerrainMeta inspector
Tweaked server console colours
Switched default in-editor compilation settings back to CLIENT+SERVER
Made setting up terrain extensions a bit less horrible
Forced TerrainMeta to be present on terrains with extensions
Fixed Locks not saving proper
Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
Added dummy implementation of ServerConsole on OS X / Linux