branchrust_reboot/maincancel

30,762 Commits over 3,867 Days - 0.33cph!

10 Years Ago
WorkQueue performance tweak
10 Years Ago
UpdateSurroundingsQueue profiling
10 Years Ago
globalchat enabled by default More server console tweaks/fixes
10 Years Ago
Tweaking console newline behaviour
10 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
10 Years Ago
Guards against NaN/Infinity vectors and added warnings
10 Years Ago
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly. tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
10 Years Ago
tweaked the pistol/rifle shell materials so they look more shiny; tweaked the 3rd person run animations; added an idle animation for the ak47 view model
10 Years Ago
Don't re-network updated stability value unless it changed
10 Years Ago
rigged up the view model for the ak47.
10 Years Ago
Spawned entities send a creation message immediately
10 Years Ago
Fixed player models not aiming up/down
10 Years Ago
Properly named queue time warnings
10 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
10 Years Ago
Fixed missing smoke materials on cargo plane and torch
10 Years Ago
made some improvements to the 2handed spear attack
10 Years Ago
-changed the 3rd person animations for the spear so the 2-handed hold is the default. -changed the wood/stone spear prefabs so they are attached to r_prop bone now. -fixed the r_prop bones on all of the spear animations.
10 Years Ago
finished the 3rd person animations for the 2handed spear.
10 Years Ago
First pass bolt rifle sounds
10 Years Ago
Remove old bow sounds
10 Years Ago
Tweak bow sound volumes
10 Years Ago
First pass at bow sounds
10 Years Ago
more 3rd person animations for the 2handed spear
10 Years Ago
Updated test cave prefab
10 Years Ago
Properly disabled TerrainModifier in TestLevel (temporary)
10 Years Ago
Post-refactor cleanup Fixed terrain normal map being completely flat Enhanced terrain modifier system (added soft fadeout distance) Added separate terrain color modifier
10 Years Ago
Reverted to previous lidgren version
10 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
10 Years Ago
Quick temporary pvt fix
10 Years Ago
The mother of all refactors
10 Years Ago
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
10 Years Ago
3rd person run animations for the 2handed spear.
10 Years Ago
Renamed TerrainMeta folder to TerrainExtension
10 Years Ago
Made dynamic terrain adjustments get applied in a certain radius instead of a square area Protocol++ (network + save)
10 Years Ago
Updated test scene ProfileProceduralMap
10 Years Ago
Added cutoff value to grass system
10 Years Ago
Added exclusion filter for objects using ShadowCastingMode.ShadowsOnly, in amplify motion blur
10 Years Ago
Reapplied per-pixel fog patch to water shader
10 Years Ago
Removed shadow-only material and shader Added shadowOnly toggle to SkinnedMultiMesh
10 Years Ago
Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
10 Years Ago
Removed Standard Assets/Particles
10 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
10 Years Ago
Removed Third Party/FogVolume
10 Years Ago
Fixed pvt loading wrong tiles at preload Updated to latest RustNative Updated to latest UnityVS
10 Years Ago
Set the ingame date and time to the real-life value on startup
10 Years Ago
Time of Day update to 2.3.4 Water update to latest version
10 Years Ago
b18 deferred shaders
10 Years Ago
Updated builder to use b18
10 Years Ago
Fixed error in TerrainPath
10 Years Ago
Added SpanningTree (calculates minimum spanning tree) Made TerrainPath calculate and use the minimum spanning tree of the path network Changed TerrainPath to run pathfinding in the apply step instead of the add step Changed TerrainGenerator to place infrastructure after heightmap post processing