31,157 Commits over 3,928 Days - 0.33cph!
Added lit torch deploy animation
Time of Day update to 3.0.0 prerelease 6
Never strip TOD PP shaders
Added generic uGUI graph class
Converted FPS graph to uGUI
Building skin Tier1 meshes/textures/materials/prefabs
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Terrain concept tile updates, and files for underwater stuff.
Updated standard assets to b21
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Switched system info mono section to direct calls
Fixed white terrain on dev
Updated shaders to integrate better with b21 changes
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added system info tab to F1 menu
Texture size/compression tweaks
Fixed water shader errors
Fixed ragdoll errors on u5b21
Reverted water breaking changes
Time of Day update to 3.0.0 prerelease 5
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Cleanup & files for Diogo
Slightly toned down the dreamlike bloom.
Undone maxunack checks (should fix client input freeing)
rigged the sawed off shotgun and started animating it.
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
Updated water to latest version
Fixed water shore fade and refraction
Hacky biome and topology map loading for TestLevel
Made monuments block other stuff from from spawning inside them as well
Added simplified salvage axe idle, updated blends on controller
Updated salvage axe attack2 hit anim
Removed short NPCAI time warnings.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Merged NPC steering improvements.
Updated anim events for vm rock attacks
Initial version of the dynamic cull grid
Lowered default maxunack, multichannel snapshots
Added assignable icon for placeholder/unused splat slot