branchrust_reboot/maincancel

34,400 Commits over 4,201 Days - 0.34cph!

10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
10 Years Ago
Enabled ocean tesselation in water q=1
10 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
10 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
10 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
10 Years Ago
Fixed missing icons on small furnace
10 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
10 Years Ago
Building block despawn optimization (when leaving network groups)
10 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
10 Years Ago
perf 6 displays async task status
10 Years Ago
the player now holds the guitar properly in 3rd person
10 Years Ago
Merging 14378 to main
10 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
10 Years Ago
10 Years Ago
Merged ambience & warmup benchmarks to main
10 Years Ago
10 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
10 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
10 Years Ago
More procmap tests
10 Years Ago
Call SetHierarchyGroup in standalone too
10 Years Ago
Re-added ambience & warmup benchmarks
10 Years Ago
horst attack anim tweak
10 Years Ago
can drink last 50ml from bota bag
10 Years Ago
waterbarrels prevent building fix
10 Years Ago
Lifted sleeping pose to fix looting exploit
10 Years Ago
Updated start pose of wake up anim
10 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
10 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
10 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
10 Years Ago
10 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
10 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
10 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
10 Years Ago
Fixed rust/std blend layer shader compilation errors
10 Years Ago
Fix for RUST-823
10 Years Ago
Added fog benchmark Removed fog from rain benchmark
10 Years Ago
Fixed warning in rust/std cloth shader
10 Years Ago
Some scattering and fog fixes Touched water shaders
10 Years Ago
Sleeping anim .meta change
10 Years Ago
Shader fix for RUST-831
10 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
10 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
10 Years Ago
Removed some unused garbage
10 Years Ago
Climate prefab update
10 Years Ago
Added NoShadows benchmark
10 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
10 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
10 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833