branchrust_reboot/maincancel

34,902 Commits over 4,474 Days - 0.33cph!

11 Years Ago
Fixed error spam on connect
11 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
11 Years Ago
Connect fix
11 Years Ago
Fixed issue that could force LOD0 to always be visible
11 Years Ago
Implemented goosey's holosight model
11 Years Ago
Implemented goosey's silencer model
11 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)
11 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
11 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
11 Years Ago
SSR early out on occluded water pixel
11 Years Ago
Simplified player colour skin lut
11 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
11 Years Ago
Touched speedtree shaders; also using rust/standard brdf
11 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
11 Years Ago
Tweaked player mats
11 Years Ago
NRE fixes
11 Years Ago
merge of roads and railroads progress from pre-release
11 Years Ago
Bed fixes
11 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
11 Years Ago
roads misc changes
11 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
11 Years Ago
road sidewalk blend mask polish
11 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
11 Years Ago
RUST-474 - Missing concrete wall collisions
11 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
11 Years Ago
holosight tweak
11 Years Ago
Added new SSAO implementation and replaced the old one
11 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
11 Years Ago
Fixed missing official servers
11 Years Ago
roads textures - some extra polish, overall less noisy
11 Years Ago
Fixing skin shader in opengl modes (wip); small optimizations
11 Years Ago
Fixed pink sky in legacy opengl mode
11 Years Ago
Updated override shaders
11 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
11 Years Ago
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
11 Years Ago
Yanked SSAO Pro from main camera
11 Years Ago
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies Updated camera prefab
11 Years Ago
Speedtree billboard shadows More AO portability
11 Years Ago
Fixed ssao frame lag
10 Years Ago
road_decals alpha cut-off quality improvements
10 Years Ago
Merging spherecast LookingAt in
10 Years Ago
Updated RustBuilder to 5.3.1p3
10 Years Ago
RUST 487 - No collision on silos at train yard fixed
10 Years Ago
Patched particle fog to prevent future issues
10 Years Ago
Fixed combine normals override shader
10 Years Ago
SphereEntity protobuf
10 Years Ago
Protobuf
10 Years Ago
Rcon ban fixes
10 Years Ago
SphereEntity protobuf reference
10 Years Ago
Protobuf