30,757 Commits over 3,867 Days - 0.33cph!
fix for kill being called twice on BaseCorpse
Set animal max health. (Thanks helk)
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
Restored metabolism changes overwritten in the weapons merge.
Fixed gathering (probably)
fixed impact effects not working for melee - merge to main
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
forgot to commit this missing prefab for the wolf run attack.
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
Disabled aligning animals to slope.
tool cupboard is now destroyable
Merged weaponrefactor into main
added the guts of the Unity calibration scene to help visually debug our shit.
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Time of Day update to 2.3.3 prerelease 3
Reduced terrain checksum spam
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Disco flare fix for the testlevel.
eating animations for boar / stag / bear / wolf
Fixed all the whack tree LODs. More ground texture wips.
Improved how AISense detects corpses.
BaseAnimal no longer hides it's public properties under a server CC flag.
AISense now searches using type comparison.
Hammer sounds and sound tweaks
Updated water to the latest version
Updated custom sky prefab
Time of Day update to 2.3.3 prerelease 2
Animal partol values no longer using defaults.
Merged remote logging fixes.
Checking in wood set pieces and updated prefabs
Merged hunting wolves from animals branch.
New spear sounds and rock sound tweaks
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
running attack animations for the chicken / rabbit / stag
Sky, lighting and water tweaks. PBR ground texture wip files.
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Removed unused / broken gizmos
Globally extraced min and max noise seed values to TerrainNoise