30,738 Commits over 3,867 Days - 0.33cph!
Added some missing #if SERVER
Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
Added convars to adjust physics iterations, physics steps at runtime
Added beaches1 and beaches2 placeholders
Fixed resources loaded from saves not incrementing the population count
updated Rock VM material and maps
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added impact sounds to the torch
redid the impact fx for blunt / bullet / slash on all materials.
bunch of new sound effects for impacts
tweaked new VM rock maps.
Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
Refactored Spawnable / SpawnHandler
Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
Fixed floor triangle having a square collider (thanks hamiltonfed)
Updated Lidgren
Testing different lerp method for player positions
Fixed underwater fog being slightly visible above water
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
Zeroed the testlevel water.
Loadtime reporting, current screen reporting, crafting reporting
Fixed first person camera position not matching player head position when ducked
New view model rock material added.
Fixed player being able to unduck into other colliders
Deleting cfg folder added by Scott
Log connections, disconnections with Google
Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
Adding Google Analytics test
updated vm hammer hit anim & added 'strike' anim event
Fixed stone hatchet - good job dyngnosis on reddit, you win
Give items back on cancelling craft
Cancel crafting on die
Tweaked underwater effects
Fixed sleep inside spectator exploit
Fixed hazmat suit making the player invunerable
Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
Fixed physics / metabolism water level being higher than the water plane
Fixed supply drop not dropping
Ragdolls for boar, bear, stag
Tweaked player ragdoll (should fix LOD issues)
Fixed players sometimes spawning inside objects