34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed censorship cube update issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler, textures, lods, prefab, collision etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE when sign is destroyed within RequestTextureUpdate delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building planner world model drop + LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler light + texture size tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                red dot sight; fbx, prefab, materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled pool.player_model by default for now
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new weapon mod world models to bundles
Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                small sound recycle tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                seperated flameturret base from the top; top can now rotate! 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only log gib warning if developer > 0
Reduced GC from gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly apply ambient multiplier at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                modified the deploy animations for the pistols/revolvers so they're much quicker
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the deploy times on the pistol/revolver prefab so they match the animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added map worldmodel, lods, correct folder structure, set holdtype & model drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                correct collider setup for weapon mod worldmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacked around UI canvas overhead on grass displacement camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bumhead and other skin-related lighting issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
 
                
                
                
                
                
             
         
        
            
            
            
                
                added worldmodel script to map.worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                redid all the bolt rifle viewmodel animations (deploy/attack/reload).
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the LR300 rear sight more large so it's easier to aim down sights
 
                
                
                
                
                
             
         
        
            
            
            
                
                bolt rifle disabling Ironsights when cycling the bolt
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                smoothed out rear sight on lr300 viewmodel;  fixed some clipping issues with lr300 animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass shader when temporal alpha to coverage is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                map & planner prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                map/planner world player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                planner sprint added to player anim controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only log building privilege warning if developer > 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployable placement sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▍▋▊▅▆▆▄▍▆ ▅▅█▊▇ ▉▊▉▄▌▅▇▄▊▍▍▇ (▇▋█▉-▉▆█▆)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ambient light adjustment inside player buildings being reversed
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed attachment points on bolt rifle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed ironsights on bolt rifle
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
 
                
                
                
                
                
             
         
        
            
            
            
                
                added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed thrown melee weapons dropping to ground for other viewers RUST-1420
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed boltrifle cycle animation taking too much screenspace when ADS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prefab_pooling_2 (for testing, disabled by default)