branchrust_reboot/maincancel

30,719 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Commiting batch 2 of re-exported anims on new rig.
10 Years Ago
ContextMenuUI fix
10 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
10 Years Ago
Renamed ContextMenu to ContextMenuUI (name conflict)
10 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
10 Years Ago
Renamed Version to BuildVersion due to System.Version name conflict
10 Years Ago
Added min and max cluster size to spawn handler
10 Years Ago
Craft notifications Craft cancelling Craft progress
10 Years Ago
Time of Day update to 2.1.0 prerelease 3
10 Years Ago
Phrase updates
10 Years Ago
Sort by craftablility Craft on click
10 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint
10 Years Ago
Added triangle-shaped grass meshes to sparse-coverage areas
10 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
10 Years Ago
More water fuckery
10 Years Ago
Tweaked terrain material UV mixing parameters
10 Years Ago
Fixed terrain generator test scene not loading (whoops)
10 Years Ago
Re-added terrain generator test scene
10 Years Ago
Tried to make water less terrible. Really need to get it fogging properly.
10 Years Ago
improved the running animation; fixed some weighting issues on the wolf; adding some new animations
10 Years Ago
Added net_env to procedural map
10 Years Ago
Added PointEntity (derive from for entities that are always networked to players, regardless of position) Added EnvSync entity (syncs time of day) Players not correctly always subscribed to nw group 0
10 Years Ago
/re-adding jog.meta
10 Years Ago
/ deleting jog.meta
10 Years Ago
commiting batch 1 of re-exported anims on new rig.
10 Years Ago
Fixed compile errors Protocol++
10 Years Ago
Changed loot system to accomodate looting players (with 3 inventories) Added BaseEntityChild - so child components that aren't childen can defer to their parents (player models) Aded AtomicInvoke - will only invoke if not already Added ability to loot other players (is mostly broken) Changed inventory to use inventory UIDs instead of enums Fixed not being able to interact with hotbar, because context layer was blocking Added InvokeEvent - like a regular csharp event but calls InvokeAtomic on your MonoBehaviour Added gameobject.ToBaseEntity - which will resolve a go to a BaseEntity properly
10 Years Ago
Added soft blending and option to ignore directional lights to our custom particle shader
10 Years Ago
Added object clustering to spawn handler
10 Years Ago
Added spawn probability script that can be added to resources Added procedural test scene (no networking, smaller terrain) Moved procedural map scene to release folder
10 Years Ago
Context menu placeholder
10 Years Ago
Added quick test of the ground clutter to forests
10 Years Ago
Made Alex's converted jog animation use our new rig's avatar
10 Years Ago
Fixed Biomes test level errors
10 Years Ago
Stripped out all traces of old UI Renamed HTML Menu to Menu Added Menu Background Scene (for previewing, updating the prefab)
10 Years Ago
Tweaked grass parameters
10 Years Ago
Language update
10 Years Ago
made the blend smoother when player goes from run --> jump
10 Years Ago
62 trillion brand new strands of grass. Replaces the old grass.
10 Years Ago
tweaked some of the wolf attack animations; added new wolf running animation
10 Years Ago
Improved grass planes
10 Years Ago
Disabled terrain normal mapping until we hear from Unity (fixes color being horribly off)
10 Years Ago
Hardcode terrain test shader toggles until the Unity bug is fixed
10 Years Ago
Can we stop adding this fog in please, it doesn't look good
10 Years Ago
Fixed missing fog in the terrain base shader
10 Years Ago
Updated shininess parameters in terrain base map shader
10 Years Ago
re-exported jog anim on new rig
10 Years Ago
Made grass atlas brightness fit terrain texture brightness a little better
10 Years Ago
Re-targetting animations to new rig, this isn't perfect
10 Years Ago
Removed debug factor of 2 from the terrain shader