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33,129 Commits over 4,109 Days - 0.34cph!

11 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
11 Years Ago
Time of Day update to 2.3.2
11 Years Ago
Fixed trying to build osx twice
11 Years Ago
Profiling shit
11 Years Ago
Now on u5b14 Fixed build server
11 Years Ago
Debug building
11 Years Ago
Adding speedtree to `always include shaders`
11 Years Ago
Fixed invisible trees Tweaked dedicated server timings
11 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
11 Years Ago
Fix for occupied loot bug
11 Years Ago
adjusted the chicken LOD so the transitions happen smoother lowered the chicken sounds so you don't hear them halfway across China.
11 Years Ago
Adding satellite dish game files and prefab
11 Years Ago
fixed the chicken anim controller to use the Speed variable
11 Years Ago
Fixed background blur
11 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
11 Years Ago
Adding missing pillar icon
11 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
11 Years Ago
Updated game manifest
11 Years Ago
Added chicken to the spawn handler
11 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
11 Years Ago
Tweaked maximum rock slopes
11 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
11 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
11 Years Ago
Made the default server seed get generated from a unique device identifier
11 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
11 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
11 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
11 Years Ago
Fixed a crystal material being pink
11 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
11 Years Ago
Removed chicken/temp.mb (?)
11 Years Ago
fixed the footsteps playing multiple times
11 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
11 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
11 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
11 Years Ago
Moved water image effects to their own child object (like radiation)
11 Years Ago
updated manifest & phrases
11 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection
11 Years Ago
chicken animations all done. Gonna work on the sound effects now.
11 Years Ago
Disabled splat based height offsetting underwater
11 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
11 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
11 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
11 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
11 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
11 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
11 Years Ago
Stability points on all non grounded blocks
11 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
11 Years Ago
Client - disconnect if exception in networking Protocol++
11 Years Ago
Strip LightLOD from server builds
11 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.