branchrust_reboot/maincancel

34,868 Commits over 4,474 Days - 0.32cph!

10 Years Ago
Fixes
10 Years Ago
Bunker room layer fixes
10 Years Ago
Scene2Prefab
10 Years Ago
RPC optimization
10 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
10 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
10 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
10 Years Ago
Profiling
10 Years Ago
Input in Update
10 Years Ago
More junkpile variations
10 Years Ago
NRE fixes
10 Years Ago
updated manifest
10 Years Ago
Adding new junkpiles to the spawntable
10 Years Ago
Removed usage of TextVariable (gc)
10 Years Ago
Removed usage of FilledImageVariable (gc)
10 Years Ago
Adjusting junkpile depth
10 Years Ago
Optimized Vitals updating (allocations)
10 Years Ago
Pickup/drop notice optimization
10 Years Ago
VariableReference gone
10 Years Ago
Sleeping bag fix
10 Years Ago
Server fix
10 Years Ago
10 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
10 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
10 Years Ago
Fixed allocations in UIHUD
10 Years Ago
Stop using LayerMask.GetMask!
10 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
10 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
10 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
10 Years Ago
Fixed allocation leak in Proto.CopyTo
10 Years Ago
Cleaning
10 Years Ago
Subtracting changeset 18195
10 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
10 Years Ago
Removed collider and rigidbody from the player_preview prefab
10 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
10 Years Ago
Don't add the skinned mesh colliders to the local player
10 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
10 Years Ago
cherrypicking truck variants
10 Years Ago
Truck wreck models/LODs/COL/Prefab
10 Years Ago
Added a new junkpile containing the wrecked truck Manifest
10 Years Ago
Made ragdoll movement non jittery
10 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
10 Years Ago
10 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
10 Years Ago
merge into main protocol++
10 Years Ago
plant entity profile samples
10 Years Ago
Fixed that some small static rocks were never culling
10 Years Ago
Fixed lootpanel missing references
10 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
10 Years Ago
Fixed moonwalking