branchrust_reboot/maincancel

30,716 Commits over 3,867 Days - 0.33cph!

10 Years Ago
tweaked wolf attack and growl animations and added a walking while sniffing animation
10 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
10 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
10 Years Ago
Fixed file overwrite error after the first time building for standalone
10 Years Ago
Moved asset processors to their own folder
10 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
10 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
10 Years Ago
Removed some legacy clutter from the terrain shader include files
10 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
10 Years Ago
Shader fallback and include path adjustments
10 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
10 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
10 Years Ago
Removed unused colliders from tree prefabs
10 Years Ago
Deleted unused prefabs
10 Years Ago
Merge from procgen (this will break all the things)
10 Years Ago
more wolf animations
10 Years Ago
Added player preview to inventory menu Stripped out old inventory menu parts
10 Years Ago
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
10 Years Ago
Better html zoom handling Inventories send capacity info to html Disable slots outside of capacity in loot menu Moved out of game test functions to development.js
10 Years Ago
Stop looting if too far away Stop looting if destroyed Stop looting when window closed Refactored player inventory - use enums instead of numbers
10 Years Ago
Fix being able to deploy multiple hammers etc
10 Years Ago
Fixed server compile error
10 Years Ago
-tweaked the vertex weighting on the wolf; added a growl animation
10 Years Ago
Looting window works (kinda)
10 Years Ago
Menu popup animation Refactored Menu Moved crafting window to far left Fixed dragged items being behind menu
10 Years Ago
finished the new wolf model
10 Years Ago
Added belt selection keys to bindings (instead of hard coded to 1234 etc) HTML inventory menu is functional enough to enable by default
10 Years Ago
Build a proper release version of the dedicated server
10 Years Ago
Wearables/Beltbar hooked up to HTML ui
10 Years Ago
Made items draggable, item slots droppable Items are now added to array by slot number glue.js switches the screen to ingame and opens inventory in chrome
10 Years Ago
Fixed JQueryUI fucking up drag positions with page zoom enabled
10 Years Ago
Fixed viewmodel animation trigger errors Fixed player inventory errors Ignore empty console commands Split up client network cycle, to aid debugging Don't allow connect multiple times
10 Years Ago
Added server.secure convar
10 Years Ago
Updated EAC
10 Years Ago
Fixed players being able to die when dead Removed more debug output
10 Years Ago
Making the server less verbose
10 Years Ago
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
10 Years Ago
Fixed HTML menu for real this time
10 Years Ago
Reduced calorie healing so you're not immortal
10 Years Ago
Fixed HTML rendering being laggy Fixed quit not working
10 Years Ago
Fixed ui starting on ingame screen
10 Years Ago
Server compile fix
10 Years Ago
Forgot this file
10 Years Ago
Moved HTML localization to service HTML Inventory now updated from game Added inventory.old convar - defaults to true Added HTML inventory icons HTML UI now scales with screen height Removed guiWindow directive (handled by engine) Fixed HTML inventory menu showing up in game Fixed inventory not getting updated when receiving stacked resources Fixed player voice error on disconnect Fixed error logger sending out of memory errors multiple times
10 Years Ago
Added crafting queue to the HUD. Tweaked window display structure.
10 Years Ago
Compile to experimental folder for cleanliness Remove unused test scene Add missing meta files Update css map
10 Years Ago
Optimized billboard shader
10 Years Ago
Type 3 bushes for Andre
10 Years Ago
Further updates for the crafting window.
10 Years Ago
Tree billboard test