33,904 Commits over 4,171 Days - 0.34cph!
Actually delete the old benchmarks folder
Compile fix
Warning fixes
Fixed multiple newtonsofts
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
Don't disconnect on exception when playing demo
single shot trap with all the trappings...
Fixed NRE when applying workshop skins with nosteam
Can place floor grills above large furnace
Network++
Floor spikes block foundation placement
Furnace deploy volume tweak
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
guntrap deployment exploit fixes
skin approval
skin icons
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
scrap pile; fbx/materials/prefab/textures
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Fixed being unable to harvest helicopter gibs (RUST-1690)
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
shotgun trap no longer creates decals
cleanup
shotgun trap costs less wood
Exception reporter doesn't report errors, because Unity throws too many of them.
Tag current changeset id in exception reporting
Merge from shading revamp
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
Now checking console vars on deferred extension to affect all instances
Added half-assed skin fallback for SSS is disabled