34,467 Commits over 4,201 Days - 0.34cph!
fix for NRE when applying sign update after sign was destroyed
added small refinery to both harbors
Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
fixed spinner wheel occlusion
fix for map drawing not loading properly
Foliage wind anim support for mesh batching
Bolt rifle world model re-creation
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Enabled entity pooling on furnaces, campfires and light sources
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling for sleeping bags
Enabled entity pooling for tool cupboards
Added fuzz mask option to cloth shaders
lowered cost of netting
stuck objects/decals on spinner actually spin
Double barrel shotgun world model re-creation
binoculars fbx changes, LODS & fuzz
binoculars viewmodel / worldmodel prefabs
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Fixed viewmodel bob looking odd (from the optimizations)
Encode instance position offset into texcoord1 on batched meshes
Fixed global aniso not set with default cfg/convar
fix for viewmodel clipping when FOV is changed
fixed some clipping problems on some of the viewmodels when ironsighting
Minor fix in WorldSpaceGrid.GridToWorldCoords
Update plant skin parameters after instantiating the skin (pooling)
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Mesh building optimizations
Enforce caching of the mesh from procedural foliage placement in the main thread
Foliage batching cells are as big as the old grass cells
Furthest foliage cell is correctly forced to lowest LOD
revolver world model re-creation
Added player and npc ragdoll culling
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
furnaces and campfires turn off if they overflow once (server perf)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
Shrinked sleeper occludee spheres
Fixed player occludee centers
adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
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fixed some clipping of the fingers on the binoc viewmodel
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
Skins are no longer marketable while they're in the item store