branchrust_reboot/maincancel

33,903 Commits over 4,171 Days - 0.34cph!

8 Years Ago
EAC SDK update
8 Years Ago
Slight refactor to deferred shadows to allow penumbra toggle Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Nuked unnecessary files
8 Years Ago
Penumbra toggle on point and spot shadows
8 Years Ago
Fixed issue with graphics settings and custom screen space shadows
8 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
8 Years Ago
EAC SDK update
8 Years Ago
Added grass material for grass spawns w/ lower shadow intensity Restored original overgrowth material to 1.0 shadow intensity Added Shadow Quality slider to Graphics menu
8 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
8 Years Ago
NRE Fix better exploit attempt logging
8 Years Ago
▊▅▊▌▆▌
8 Years Ago
▄▌▍ ▊▌▄
8 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
8 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
8 Years Ago
sitting in chair provides 100% comfort
8 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
8 Years Ago
VehicleMovement hits triggers
8 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
8 Years Ago
▅▋▆▅▇ ▊▍█▊▍
8 Years Ago
sedan collision model for interior
8 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
8 Years Ago
quicker sitting animations skin approval
8 Years Ago
nav_grid and ai_dormant on by default.
8 Years Ago
chair deploy fix
8 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
8 Years Ago
Toggling grass shadows force-refreshes grass meshes
8 Years Ago
Work towards mixed navmesh grid cell fidelity.
8 Years Ago
tweaked a bunch of 3rd person player animations
8 Years Ago
updated sedan colliders
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
▅█▊▉
8 Years Ago
better clientside collision for sedan
8 Years Ago
optimized sedan collision mesh separated the seat mesh from the chassis
8 Years Ago
added armrests to seats collision mesh
8 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
8 Years Ago
▉▋█▄▅▌▆▅▌▍/▉▇▉▊▇▊▆▉▄▌▄
8 Years Ago
Fixed parenting on bradley and heli loot crate fireballs
8 Years Ago
ak47 world model fix
8 Years Ago
Merge from weekend_branch_2
8 Years Ago
fixed gaps in the sedan model
8 Years Ago
Added some optimizations and more profiler hooks to the AI systems.
8 Years Ago
More optimizations to AI system. Fixed Vector2i equality allocating.
8 Years Ago
Fixed shadow cascade blending in shadow quality 2 Moved occluders material to generic location Building/materials + added shadows material
8 Years Ago
light bugfix
8 Years Ago
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
8 Years Ago
Merge skinupdates to main
8 Years Ago
Added hair icons
8 Years Ago
Updated Manifest