34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                BasePlayer.MaxVelocity takes mount velocity into account
Eye verification distance checks take BasePlayer.MaxVelocity into account
Unified eye verification checks to eliminate duplicate code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Error message typo fix ("Trying to to child" -> "Trying to parent to child")
 
                
                
                
                
                
             
         
        
            
            
            
                
                sitting in chair provides 100% comfort
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing shadows in shadow quality < 2
Fixed penumbra shadows not reset when switching quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                VehicleMovement hits triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better adjustment to ground when on a navmesh link.
Stop freezing when stuck on an invalid navmesh link.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sedan collision model for interior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.grassShadows convar, disabled by default
Added Grass Shadows toggle Graphics menu
Fixed render texture size error when loading editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                quicker sitting animations
skin approval
 
                
                
                
                
                
             
         
        
            
            
            
                
                nav_grid and ai_dormant on by default.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggling grass shadows force-refreshes grass meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Work towards mixed navmesh grid cell fidelity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked a bunch of 3rd person player animations
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                better clientside collision for sedan
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized sedan collision mesh
separated the seat mesh from the chassis
 
                
                
                
                
                
             
         
        
            
            
            
                
                added armrests to seats collision mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed parenting on bradley and heli loot crate fireballs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from weekend_branch_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in the sedan model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some optimizations and more profiler hooks to the AI systems.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More optimizations to AI system.
Fixed Vector2i equality allocating.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge skinupdates to main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed shadow meshes on wall and fountation prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted player models (again)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added RAM usage to perf text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed Windows RAM usage API to be similar to resource monitor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SSAO deferred injection
Fixed penumbra setting in edit mode
Enabled shadow noise dither
Reduced shadow radius for spotlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only twig foundation and floor building blocks can bypass building privilege
Tweaked barricade placement sockets, prevent building volumes and damage volumes
Reduced barricade collision mesh scale (hack until the models are updated)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked vertex alpha blend type changes from snow_biome_revamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily subtracting BoneFollower changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Supermarket texture fixes