34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a number of less important profiler samples to improve profiler stability
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for crash when closing the game
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed weird gather values from items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored shader variant collection (for shaderwarmup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                bradley can now drop a package of 12 tech trash instead of HQM
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Optimized survey charge particle collision settings + added particle collision lod
 
                
                
                
                
                
             
         
        
            
            
            
                
                More item description updates and fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Combat log now includes an info text when something / someone is wounded or killed
 
                
                
                
                
                
             
         
        
            
            
            
                
                No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added particle collision lod to remaining explosions
 
                
                
                
                
                
             
         
        
            
            
            
                
                auto turret loses target when it goes out of range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing RUST-1765
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE caused by visibility lists not empty when joining a server after demo play
 
                
                
                
                
                
             
         
        
            
            
            
                
                added smoke effects to bradley treads
 
                
                
                
                
                
             
         
        
            
            
            
                
                More item description updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Set nav_grid to false by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated some tiny GC allocs from nested coroutines
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                A couple more checks, just to be on the safe side.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction.
Generate links async and with a queue, that we can control how many links we generate each frame.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set nav_grid to false by default.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from main/bradley-sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Perf fix for occludable sounds with local voice limiting enabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cleanup duplicated MainCannonAttack prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rewrote rebake logic to use the bake heap. 
Cells and layers are now aware they're in the bake heap awaiting baking. 
Updated the bake heap comparer, that it more reliably prefers cells close to players.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for broken head collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake).
A slight improvement to animal flee behaviour and speed related to angle of next position.
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machine really no longer drops items
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck