34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Using steering target to judge angle of movement change works better than next position on the nav agent.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted player model changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Softer lighting via less intensity + more exposure + reduced ambient saturation
 
                
                
                
                
                
             
         
        
            
            
            
                
                skin approval
a million mounted fixes
thompson has reduced aimcone
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased directional light initial shadow bias to address flat surfaces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shaders other than terrain not getting adaptive shadow bias
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▊_▌▆▍▇ ▅▇▄▅▅▍▊▄ ▊▍▌ ▅▌▍▋▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eating raw fish no longer makes the player puke
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▊▇▊▋ ▋█▇▌ ▅▊▆ ▉▌▊▉▉▉▋ ▍▄▆ ▌▆▅▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked walk/jog animations
added 3rd person waterbucket animations
added 3rd person camera animation
updated weapon override controllers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance
Touched all relevant shaders
Fixed flashlight attachment showing gun shadow all over the place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                EAC launcher fixes (needs x86 lib)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled grass shadow casting by default (gfx menu toggle soon)
Added custom shadow path to foliage shader
Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias
Tweaked overgrowth material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked foundation shadow mesh fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some problems when repeatedly connecting to the same server in one session
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked overgrowth material tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled foliage intensity until we have proper filtering for spot and cube shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity parenting overhaul (this most likely breaks everything)
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusting spine blending values to look more natural when running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked grass changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added penumbra shadows for sun/moon light (broke cascade blending)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small tweak to directional penumbra, more softness at base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted searchlight and heli light shadow radius
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                increased size of chair prevent building /deploy volume vertically
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                nre fix in NearMountPoint
sound NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added player y position smoothing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled blocker search early out in directional pcss due to artifacts
Disabled penumbra shadow filter noise to help with flickering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Save entity position relative to parent entity
Fixed invisible locks on server restart
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slight refactor to deferred shadows to allow penumbra toggle
Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017)
Nuked unnecessary files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Penumbra toggle on point and spot shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with graphics settings and custom screen space shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed thrown weapons and arrows disappearing on impact when hitting entities
Fixed checksum mismatch always clearing world cache on certain platforms
Removed temporary savegame fix for staging servers
Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added grass material for grass spawns w/ lower shadow intensity
Restored original overgrowth material to 1.0 shadow intensity
Added Shadow Quality slider to Graphics menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw
Fixed penumbra shadows not clearing all overhead when shadow quality below 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                NRE Fix
better exploit attempt logging