branchrust_reboot/maincancel

34,525 Commits over 4,232 Days - 0.34cph!

8 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
8 Years Ago
Ocean material values
8 Years Ago
ocean/river mats values
8 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
8 Years Ago
Added high precision toggle to probex
8 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
8 Years Ago
Minor spawn fixes on Savas
8 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
8 Years Ago
Merge from hair_caps
8 Years Ago
updated chinook client collider
8 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
8 Years Ago
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8 Years Ago
merge into main
8 Years Ago
nre fix network++
8 Years Ago
2 more seats on ch47
8 Years Ago
ch47 protection added removed debug.logs
8 Years Ago
Fixed shadow-related core/skin shader errors
8 Years Ago
compile fix maybe
8 Years Ago
compile fix again
8 Years Ago
double mounting bugfix
8 Years Ago
Savas Koth startup NRE fix
8 Years Ago
EAC SDK update
8 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
8 Years Ago
Updated Savas Koth spawn locations
8 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
8 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
8 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
8 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
8 Years Ago
hollowed out the chinook's collision mesh ( server )
8 Years Ago
merge into main
8 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
8 Years Ago
Fixed some items never spawning in Savas Koth loot tables
8 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
8 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
8 Years Ago
Fixed IsFinite(outDistanceForSort) error spam around water
8 Years Ago
Fixed all fx prefabs with invalid sorting fudge values
8 Years Ago
Toned downn chromatic dispersion values in water materials
8 Years Ago
Added debug.stall
8 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
8 Years Ago
CraggyIsland updates
8 Years Ago
Fixed projectile particle systems no longer playing after being pooled
8 Years Ago
Run FileSystem_Warmup on dedicated servers
8 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
8 Years Ago
Imposter is IClientComponent
8 Years Ago
Don't spawn bradley while still loading
8 Years Ago
merge into main
8 Years Ago
compile fix attempt
8 Years Ago
compile fix
8 Years Ago
spazzy look dir fix attempt
8 Years Ago
Horse meat