branchrust_reboot/maincancel

34,525 Commits over 4,232 Days - 0.34cph!

8 Years Ago
fix for weird sprint/aiming thing
8 Years Ago
slightly less health on scientist NPCs
8 Years Ago
skin approval
8 Years Ago
chainsaw holster info
8 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
8 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
8 Years Ago
Fixed some (legacy?) skins not being applied
8 Years Ago
More on auto-balancing load balancers
8 Years Ago
Take Squad Manager off invoke and load balance it.
8 Years Ago
Forgot these
8 Years Ago
Fixed compile
8 Years Ago
Improvements and performance in Squad Manager.
8 Years Ago
squad load balance tweaks
8 Years Ago
Scientist NPCs disabled by default due to server instability
8 Years Ago
Merged in ai branch
8 Years Ago
Fixed warning Effect.Init - invalid entity. Cleaned up ai related convars.
8 Years Ago
switch compile fixes
8 Years Ago
ai.npc_enable 1 by default
8 Years Ago
Added client file cache corruption detection (+ automatic resolution)
8 Years Ago
Fixed animals getting stuck in water / along the shoreline.
8 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
8 Years Ago
Patched postprocess stack v2 to work with -warnaserr
8 Years Ago
Disabled postprocess stack v2 player define setter...
8 Years Ago
Added "storage" protocol version Disabled client file cache (test)
8 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
8 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
8 Years Ago
rock vm tweaks
8 Years Ago
Merge from reflection-probe-ex
8 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
8 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
8 Years Ago
skin approval
8 Years Ago
merge into main
8 Years Ago
compile fix
8 Years Ago
chainsaw chain direction fixed
8 Years Ago
ch47 global network broadcast
8 Years Ago
Added TOD cloud bilboard far shader replacement for single pass probex Added water specific reflection probex w/ 1s update interval Cleaned up probex shaders Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material Updated ocean, lake and river materials for new PBS brdf and water surface transparency
8 Years Ago
Probex broken on standalone build; temp reverting to alu refl
8 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
8 Years Ago
Fixed probex on standalone build Restored water probex reflections
8 Years Ago
Fixed probex errors when switching server
8 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
8 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
8 Years Ago
ch47 client collider
8 Years Ago
tweaked chainsaw position when attacking
8 Years Ago
NRE fix
8 Years Ago
Fixed rand/biome tinting on core/foliage billboard to match main shader
8 Years Ago
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm) Updated wind.prefab with new components; tweaked default WindZone to match previous anim Touched relevant shaders Nuked GlobalWind component
8 Years Ago
Increased max windx zones to 8; max range to 1000m Touched relevant shaders Reset windx zone manager on join server Updated wind.prefab
8 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
8 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)