33,905 Commits over 4,171 Days - 0.34cph!
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Second pass momentum scoring for AI targets.
Further steps toward not allowing movement while crouched for Scientists.
First pass on animals in water improvements.
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
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Improvements to animals in water.
Improvements to target scoring momentum.
Updated names on scientist loadouts.
Increased Scientist threat memory.
Improved Scientist AI for unseen threats.
Navigation waits for pending paths a bit better.
Progress on improving Scientist searching for lost enemy targets.
Reversed animal swimming (they still slow down in water).
Added custom / community map support via URL
Network++
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Longer despawn timer on gunpowder and sulfur
Improved lost target searching.
Lots of small issue fixes.
Early exit from path vs euclidean distance test.
various weapon material tweaks
More work on AI. Search improvements, less funky ducking, +++
Fixed indirect lighting sometimes broken on deferred mesh decals
More lost target search improvements.
NPC orientation test.
Merge from monument_puzzles
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
spas12 does 135 damage instead of 105
Fixed internal custom map URL not being set from startup parameter on the server
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Fix IsTargetDead check to account for player respawns.
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Testing skydome Reflection Mode as None
fixed puzzlereset settings not being saved
added audio to blast door and wheel
scientists drop sometimes drop green keycards
dive sites won't despawn with players nearby
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Force culture to invariant culture so console string parsing isn't fucked in some countries
Fixed Hapis broken industrial buildings
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Fix to Powerplant puzzle flow