122,093 Commits over 4,048 Days - 1.26cph!
Modified building tooltip
[D11] Tweak to DTLS reliable-order message retry request quantity per tick to slightly improve initial load time to map.
[D11] [UI] Fixed loading screen string being incorrect when leaving the game.
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
[d11][Audio] Added channels to the mixer so player controlled sliders don't break the game mix.
[D11][Tutorial] Update branch to #
32947
[D11] [UI] Fixed translation issues with certain upgrade and build menu requirement strings. Removed unnecessary formatting for requirements string.
[D11] Optimised DTLS reliable-order message buffering and request handling.
[D11][Tutorial] WIP, single player manifest
[d11][Audio] Finished adding new reverb presets to trigger reverbs
[D11][UI] Fix for Crash when opening inventory.
[D11] [UI] added a monument information slideshow element to the solo play screen on the main menu
[D11] [UI] Applied changes to prefab.
[D11] [UI] Submit meta-file for loading screen.
[D11] [UI] Fixed colour of highlighting on death screen options. Fixed scene to prefab component missing on loading screen.
removed the errant wood beams from water junk piles
Tweaked waves and foam until proper fix: longer waves, less frequent & softer foam
Fixed oil rig lights pulsing intensity after switching culling state
Fixed oil rig distance flares not turning off during day time
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
Adds change item sfx (it really quiet though)
[D11][Tutorial] WIP, singleplayer manifest file, updated tutorial map
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Fix for issue #1095, changed how objectives are set to prevent stuck tasks
[D11][Tutorial] Added helicopter flyby when leaving cave
[D11] Enable SFX precache
terrain conveyor belt tweakage
[D11] PS4 Trophy description change
[D11] DTLS plugin release builds added as default.
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
[D11] [UI] forgot to add the new vital bar prefab file
Adds SFX for sliders in FE
Adds SFX for sliders in FE
End of greybox
Excavator scene re-organisation
Terrain dressing base
[D11] Fix achievement when killing scientist with rock
[D11] Player game data save changes - client side achievement fixes