120,617 Commits over 4,018 Days - 1.25cph!
Added hair deformation and removal flags to all(?) head wearables
Finished hair removal and deformation code
Item description updates and fixes
Phrases
Tweaked Flower sizes, colors and patch density to look a little more natural
Sulfur collectable layer fix
Wood collectable layer fix
tree and deco colliders + gibbables
prefab setup for deployables and world models
Fixed culling edge case + extra debugging
Updated candle hat prefab with deformation flags
Wearable based hair deformation (wip)
Syke! removed balds
Eyebrows and facial hair now properly adjusted to face (morph cache)
Replaced eyebrow and facial hair meshes with matt's fixed versions
Added steamid-based hair piece randomization
Added bald/remove option
tree decoration models, individual world models files, textures
Hair piece collection now assignable per skin/race set
Adjusted hair sets folder to reflect changes
Added hair sets player model and ragdoll prefabs
Hair piece replacement/removal
Double shotgun worldmodel update, material settings changed
updated the nailgun prefab with Tom's LOD models
viewmodel skinning update for SAR & Eoka
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
Merge from culling-noprepass (everything's occluder now)
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
Flame turret can no longer be locked (bug fix)
first attempt at removing occluder pass
Attempt at fixing potato mode snow-related shenanigans
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Minor water tweaks + downscaled caustics textures
Slightly tweaked icesheet coliders to fix feet not touching the ground
removed halloween sounds.. I think
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
Changed to cleaner approach; wip
World Serialization++
Network++
Iceberg/icesheet scene2prefab
tweaked nailgun animations
setup the nailgun ammo material
Update to NPC Player Think.
Fixed cave blend4 material shading below level 300
World Serialization++
Network++