112,046 Commits over 3,928 Days - 1.19cph!
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
added muzzlebrake and muzzleboost models / materials / prefabs
Merged in caustics changes from wrong branch
Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
More item pickup/drop ui sounds
Minor shader fixes
Merged in revz dx9 player preview fix
Fixed revz DX9 whiteout player preview model (RUST-950)
Unity b17 shader auto updates
Reset all AH values on disconnect
Fixed weapon attachments leaking their entities to clients
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Merged water caustics to main
Added different anims for shallow and deep surface
Added ligth based projection
Active only on Q >= 1
Throwable weapon anim changes, animator update & events
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
Resources are allowed to spawn in cupboard radius
F1 menu dev layer toggles can be accessed by admins as well
RUST-716 Fix - Collision missing on small section of wall
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
Water Desalinator normal map rebake to be synched with low mesh
Fixed revz FX/pixelate (censor) shader + a few others
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
Fixed SavasIsland tier 1 loot crate
Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
Increased physics buffer size
Warn when physics buffers get too small
Fixed revz loading in DX9 broken (RUST-907)
Cleaned up reverse depth code a bit
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
Fixed projector multiply decal shader compilation errors
Nuked image outline shader; wasn't compiling / up-to-date
Include desync / lag in projectile verification
working version; needs projection fix
Fixed violations not ticking down when AFK
Reverted tiny FinalizeTick change from earlier this week
Server compile fix (cc diogo)
Fix for BR spectator cam (hopefully)
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fixed snapping on rock idle player anim
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More detailed hit stat tracking
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