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112,046 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
9 Years Ago
More caves
9 Years Ago
Tweaked water / landmass ratio
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion.txt
9 Years Ago
Rare NRE fix (RUST-970)
9 Years Ago
Merged latest wip
9 Years Ago
protocol++
9 Years Ago
merge into prerelease
9 Years Ago
undid complete fuckup
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Updated plugins VS solution to allow compilation with XS
9 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
9 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
9 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
9 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag
9 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
9 Years Ago
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
9 Years Ago
Fixed that only the first weapon attachment was receiving the weapon aiming state
9 Years Ago
Weapon mods can add offset to weapon stats (as well as scale them) Fixed weapon hip aim cone parameter being ignored (always 1)
9 Years Ago
Forgot this ladder prop prefab
9 Years Ago
Satellite Dissh and Sphere Tank updates moving LOD component of older models to renderer LOD made ready to place prefabs out of them
9 Years Ago
Renamed Internal-PrePassCollectShadows to Internal-ScreenSpaceShadows to match built-in change Fixed revz screen-space shadows
9 Years Ago
Building Structure - Water tower collision adjustments LOD Distance adjustments for iconic structures
9 Years Ago
Building Structure - Water tower - COLs & Prefab update Dungeons backup
9 Years Ago
balance
9 Years Ago
broken item mods fall off weapon into player inventory
9 Years Ago
flag fixes
9 Years Ago
merge from main
9 Years Ago
icons and items
9 Years Ago
muzzlebrake/muzzleboost first pass broken implementation of attachments coming off weapons
9 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
9 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
9 Years Ago
Sound priority tweaks
9 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
deleted uneeded hatchet anims
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Merge from main
9 Years Ago
Fixed animator warnings on non-throwable weapons
9 Years Ago
Removed aim condition from stone hatchet animator Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
9 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
9 Years Ago
Updates to Throwable hatchet prefabs/animators/ironsights
9 Years Ago
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