111,885 Commits over 3,928 Days - 1.19cph!
BuildOptions.ForceEnableAssertions
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
Rcon replies don't print in the console/log
Xp and Level shown in PlayerInfo
Fixed linux server not writing all log files
XP history stats recording (for balancing)
Removed blueprint frag/pages/books
Procmap does not spawn stuff on 'building splat mask' anymore
speed up the spear ( stone/wood) attack animation speed.
Trail path material tinted by biome
Reset rocks biome tinting colours back to normal (rock_blended)
Trainyard backup
Moved SQLLite to its own library, refactored, unittests
Xp library refactoring, cleanup
cherry picking road tinting
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
adding a prefab for 15x15 road junction
Default world size is 3000 to assure that everyone hates me
Reverted Terrain4 (I assume this was committed accidentally)
Trainyard major level design update and dressing improvement
Merge from prerelease/dungeons_art
fixed bullseye missing decals
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
Reactive target Missing collisions
can now lower target
1 second delay for pickup
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
Skin picker functionality
Fix for a prefab, trainyard update
dungeons scenes backup
sewers models, mats, textures, LODs, ready to place prefabs