reporust_rebootcancel

111,885 Commits over 3,928 Days - 1.19cph!

9 Years Ago
BuildOptions.ForceEnableAssertions
9 Years Ago
9 Years Ago
Changed how xp history is recorded Added xp.history <userid> - returns player's xp history Fixed lootspawn warnings, due to blueprints being gone
9 Years Ago
Fixes
9 Years Ago
9 Years Ago
9 Years Ago
Rcon replies don't print in the console/log
9 Years Ago
Missed a "IF NOT EXISTS"
9 Years Ago
Xp and Level shown in PlayerInfo
9 Years Ago
Fixed linux server not writing all log files
9 Years Ago
XP history stats recording (for balancing)
9 Years Ago
Removed blueprint frag/pages/books
9 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
9 Years Ago
Merged from main
9 Years Ago
trainyard backup
9 Years Ago
trainyard work backup
9 Years Ago
Xp saving awesomeness
9 Years Ago
speed up the spear ( stone/wood) attack animation speed.
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
9 Years Ago
Moved SQLLite to its own library, refactored, unittests Xp library refactoring, cleanup
9 Years Ago
cherry picking road tinting
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
merge from dungeon art
9 Years Ago
Default world size is 3000 to assure that everyone hates me
9 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
9 Years Ago
Trainyard major level design update and dressing improvement
9 Years Ago
Merge from prerelease/dungeons_art
9 Years Ago
protocol++
9 Years Ago
phrases
9 Years Ago
fixed bullseye missing decals
9 Years Ago
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
9 Years Ago
Petur's shitbag
9 Years Ago
Save++
9 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
9 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
9 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
9 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
9 Years Ago
Reactive target icon
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Revolver icon skins
9 Years Ago
can now lower target 1 second delay for pickup
9 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
9 Years Ago
Skin picker functionality
9 Years Ago
Tween fun
9 Years Ago
Fix for a prefab, trainyard update
9 Years Ago
dungeons scenes backup sewers models, mats, textures, LODs, ready to place prefabs
9 Years Ago
bugfix
9 Years Ago
reactive target
9 Years Ago