111,885 Commits over 3,928 Days - 1.19cph!
Rock clutter and cliffside tweaks
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth
Removed parts of deprecated code
RUST-51: Excess Low Grade not been refunded when placed in hats.
client.disconnect called before trying to join another server
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
Fixed ragdoll head stretching
Small steam inventory icons are now 200x200 instead of 128x128
Implemented new mesh for ocean; finer lod scaling; no fog issues
Fixed simulation stepping; tweaked ocean sim params
Smoother near plane displacement attenuation
Temporarily disabled SSR
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Trainyard monument topology fixes
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
Hardcoded road tinting to dirt splat layer
Various rock improvements
fully repairing an object resets its decay delay
fixed helicopter not being able to target players at some monuments
fixed explosive rounds doing double damage to some objects
Sewer big rooms art
Canyon dungeon update
Tooltips on craft/inv toggle button
Tooltips try to stay on screen vertically
Layout stuff, tweens
Fixed occasional sawtooth terrain glitch around monuments
Fixed linux not creating log files properly
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
BuildOptions.ForceEnableAssertions
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
Powerline generation tweaks
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes
Tech Tree editor errors + performance
xp earner from loot crates
Testing assert fix on rock break
Road network generation tweaks
Fixed rocks sometimes spawning on warehouse quarry
Fixed floaty arid / beach trees
Terrain carve was to wide in some dungeons
Dungeon updates - some splat painting over and polish, prefab conversion
Brighter snow biome rock colour @petur
Pipeline pylons collider update
Fixed powerplant chimneys ladder space being too narrow
Fix for RUST-434, RUST-493, RUST-545
Removed dynamic batching from some dungeons rocks
'Add to heightmap' added to open air sewer prefabs
Added admin.serverinfo
Added admin.bans
LogType.Assert is handled
console.tail + console.search return json
Define earner value in definitions
Water treatment plant backup
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
ForceEnableAssertions proper