reporust_rebootcancel

132,439 Commits over 4,262 Days - 1.29cph!

6 Years Ago
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
6 Years Ago
[D11] [UI] Fixed server define error.
6 Years Ago
[D11] [UI] WIP progress on the sleeping bag map markers
6 Years Ago
Better
6 Years Ago
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
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7 Years Ago
[D11] [Audio] Fixes start/stop/resume recording functionality
7 Years Ago
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
7 Years Ago
[D11] [Audio] Checking in WIP... Tidyup code a bit...
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed Rustige Egg not taking splash damage
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Remove log spam
7 Years Ago
[D11] define fix
7 Years Ago
[D11] Win64 client workaround/fix/hack
7 Years Ago
[D11][UI] Animation for splitting stacks
7 Years Ago
Packet handling profiling
7 Years Ago
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
7 Years Ago
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
7 Years Ago
[D11[ [UI] missing texture for splitting arrows
7 Years Ago
[D11][#2228] fixed issue with disappearing attachments
7 Years Ago
[D11] [UI] Fixed protections layout issue causing overlapping text.
7 Years Ago
[D11] [UI] Fixed compass grey box on compass.
7 Years Ago
[D11] Win64 client hack/fix/workaround
7 Years Ago
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
7 Years Ago
[D11] [UI] Fixed LUT colour issues with Lighting.
7 Years Ago
More interior/exterior fuckery.
7 Years Ago
Scene & debug profile.
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] [Audio] Checking in WIP ... Loopback is working.
7 Years Ago
[D11] - Cosmetic tweaks to HUD
7 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
7 Years Ago
WorldTime settings
7 Years Ago
[D11] [UI] Fixed forced disconnection popup translation.
7 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
7 Years Ago
[D11] Win64 client asset bundle fix
7 Years Ago
Reimport all shaders on build (hack/test)
7 Years Ago
[D11] [UI] Fixed missing tags on certain items.
7 Years Ago
[D11][#318] Fix for door placement issue
7 Years Ago
Stop NANs Fix foliage shader double sided normals
7 Years Ago
Removed default alt inputs causing phantom UI inputs
7 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server