111,881 Commits over 3,928 Days - 1.19cph!
merge from hapis (includes some stuff picked up from dungeons earlier)
Include UI scenes in bundles
BP count on category buttons
Added new materials to skin list
Updated spawn masks for new layout.
Compile fix (CLIENT && !SERVER)
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Fixed dragging not showing
Fixed missing crafting queue
Moved blood package to third party folder
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Scene stuff
WIP lighting improvements
Console commands can reply with objects, which get serialized to json
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
Fixed EnforceLimits deleting entities wrong
Added Rcon.web - setting to true enables websocket rcon
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
RCon think during loading
Water2 parity with Before; minor changes
vm wood hammer - Made the deploy anim much longer with loads more spinning
Fixed being unable to repair external walls, metal embrasures and window bars