reporust_rebootcancel

135,316 Commits over 4,324 Days - 1.30cph!

6 Years Ago
Merge from main
6 Years Ago
Fixed Trainyard food spawner max population exceeds the available spawn points trainyard S2P
6 Years Ago
Removed BitUtility.Float2Short workaround
6 Years Ago
Fixed compount sometimes spawning underwater (edge case)
6 Years Ago
[D11][#2573] Fix for auto-reload working
6 Years Ago
Checksum adjustments
6 Years Ago
Merge from main
6 Years Ago
Added "Import Map File" context menu to TerrainHeightMap
6 Years Ago
Enabled world transfer by default
6 Years Ago
Reapplied some prevent movement blockers on excavator monument excavator scene2prefab
6 Years Ago
cherrypicking #38321
6 Years Ago
cherrypicking #38319
6 Years Ago
Attempt to fix triangle floors collision gap
7 Years Ago
backup Tundra and Arid forest populations progress
7 Years Ago
Fix for the excavator monument topology mask letting cliff to spawn within
7 Years Ago
Add module entities to the map
7 Years Ago
Fix for 1module_cockpit_with_engine
7 Years Ago
Module entities have seats and steering wheels
7 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
7 Years Ago
Invscreen WIP
7 Years Ago
Vehicle module entity work
7 Years Ago
Merge Main -> Vehicles
7 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
7 Years Ago
Fixaroos
7 Years Ago
Various
7 Years Ago
CraggyIsland clean up Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
7 Years Ago
progress
7 Years Ago
wires are now pretty much identical to the originals
7 Years Ago
Updated ASE to latest Fixed SRP batcher shader support
7 Years Ago
IO entity to detect when your stuff is attacked
7 Years Ago
[D11] Adds debug option to nuke all sfx
7 Years Ago
shader tweaks
7 Years Ago
Cherry picked 38296
7 Years Ago
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
7 Years Ago
Cherry picking 38291
7 Years Ago
updated trumpet model/textures
7 Years Ago
baseline autoturret adjustments
7 Years Ago
Removed custom texture2darray inspector
7 Years Ago
[D11] Add request to get XUID for a specified Rustworks user
7 Years Ago
[D11] Changes to popup menu text colour
7 Years Ago
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
7 Years Ago
shader / material
7 Years Ago
Removed some level transfer workarounds from last month
7 Years Ago
Call Rust.Application.Quit instead of Application.Quit after benchmark
7 Years Ago
Fixed shadergui inspector error on detail layer
7 Years Ago
Merge from main
7 Years Ago
Updated steamworks dlls
7 Years Ago
Scaled down medium rock formations
7 Years Ago
[D11][#1322] Defined out test code for non master builds
7 Years Ago
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.