121,136 Commits over 4,018 Days - 1.26cph!
Use query fallback only on osx, if not a dev + testing mode
wheelcollider springforce set to 10,000
Re-enabled coverage queries for debugging
Fixed fuzz in cloth shaders
▌▆▍▉▌▊▍▄▄▋ ▍▌█▊▊ ▆▇▍▍▇▍▇█▋ █▉▅▋▊▄█▇ ▌▄▅▄▍▆▌ ▇█▉ ▅▊█▆
gas_station progress backup
▄▌▍▊▋█▋▉.▅▍▆▉▅▋▋▌▆█▌▅▇█▄▆ ▋▋▉ ▆▋▊ ▊▄▄▍ ▊█▆ ▋▉▄▌▋ ▄▇ ▌▇▋▇▌▄ ▇▌▆▇
Rebuilt Facepunch.Network and Facepunch.Raknet
EAC SDK update (eliminates GC allocations)
More work on optimizing navmesh grid.
More description fixes and updates
Removed max draggable from items (except liquids)
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
minor light flare added to ceiling lights
▍██▍▉▇▄▌▄ ▅▉█▅▇▇▋▄ ▌▆▊▇▌▋▍ ▆▄ ▉▉▄▊ ▌▋▉▅▇
adding texture sets wall_tiles_a, wall_tiles_b, materials
Do EAC auth right after Steam auth
EAC HandleClientUpdate tweaks
EAC register timeout is 20 seconds
More work on optimizing rebaking of navmesh grid cells.
Description fixes + Phrases
fixed skulls missing nametags
Safety first; fix for index out of range
Fixed stack trace red text in main menu because fuck me
flare effect added to searchlight
searchlight cost reduced
Move query buffer resize to the right place
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Added depth bias for coverage query tests
fixed helicopter spotlight being too dark
added flare to helicopter spotlight