111,829 Commits over 3,928 Days - 1.19cph!
Fixed deferred shaderinos
Should not tweet if the branch name contains the word "private"
Fixed NRE in SelectedBlueprint
Fixed lantern stacking / hiding
Fixed NRE in server projectile movement
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed NRE in InputState, resulting in not being able to use any controls
Code lock uses 1 lodgroup instead of 2
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
Don't record/update framerate if console is open
Uncompressed ambient sounds (for playback perf)
Fixed RUST-293 (foundation steps cannot be placed in some situations)
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
Fixed visit webpage not working when connected to server
Removed numpad graphic quality debug keys
Updated phrases - with hopefully non sweary russian versions
Fixed not falling when chat open etc
Foundation placement check fix in tight spots
Mouse wheel default switch
set the bandage to use the correct worldmodel
tweaked the syringe size so it no longer looks like an oversized dildo
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
Fixed the Eoka pistol's flint spark not playing
eoka cost changes and ammo type changes
Don't batch wooden shutters (because they can move)
Spawn the building block skin immediately if stability is still pending
Deployer / Planner check AntiHack system before allowing placement
▊█▊▉▅▇▅▄ ▊▇▌▅▋▄▊▄▇▋▍ ▇▇▉▊▉▍▌_▉▆▊▇█▄▊█▇▉ ▆▅▄▋ ▇ ▅▊ ▅▅▅▉▍ ▉▆▄▊▋ ▋▇▅ ▌▄▉▆▋▍▇
Shader, asset and prefab warmup convars are client-only, saved
Powerlines correctly prevent building
lowered top shelf collision a notch
Wiggling my way around some building exploits
Subtracting shelves layer change (see RUST-283)
when cancelling a craft, obey the stack laws
pie sounds are affected by volume controls
Fix RUST-283 Can't place floor above shelves.
Underwater FX mask is a GO
Dungeon terrain carving fixes
Added map key binding
Fixed rebinding keys not working
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
Snow tweaks.
Plankton material change.
UI server cull components
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
Fixed real player names showing in corpse loot when in streamer mode