111,779 Commits over 3,928 Days - 1.19cph!
ladder was using MeshLOD which is incorrect given a change of material on LODs
gates moved to atlas materials cont'd
fixed scope position on the ak47
gates moved to atlas materials
high walls moved to atlas material
wood_stone_metal atlas update
merge from building_atlases
wider twig window frame, double window frame hinges
ladder uses atlas material
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
Entity neighbour linking is load balanced on the client
metal gibs meta/prefab update
Doorway and window deployables are easier to rotate when placing them
maxthreads convar defaults to 8
ak47 ironsight target tweaks
fixed some issues with the attachments being offset on the m249
Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
SocketHandle for window bars, embrasures and shutters
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
Window shutter sockets work like doorway sockets (placement rotation)
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fixed most napalm extinguishing right after spawn from helicopter rockets
merge from building_atlases
Shutter, embrasure and window bar prefab updates for the new socket features
Door prefab updates for the new stability backend