reporust_rebootcancel

121,136 Commits over 4,018 Days - 1.26cph!

8 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
8 Years Ago
Use Facepunch.System from plugins folder
8 Years Ago
Deleted Facepunch.System
8 Years Ago
Build exe no longer used
8 Years Ago
viewmodel organisation - clean export for vm
8 Years Ago
placed some temp safeguards in the lift at rocket factory
8 Years Ago
More progress on navmesh grid.
8 Years Ago
Merged from main
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
merge from main
8 Years Ago
Fixed server compile
8 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
8 Years Ago
Whoops
8 Years Ago
Reset default menu music volume Codegen Music mixer level tweaks
8 Years Ago
merge from main
8 Years Ago
Minor optimizations PlaybackData pooling fix Always play at least 8 bars at the new intenisty after raising it Disable random debug intensity jumps
8 Years Ago
a bit more
8 Years Ago
wip agent/navmesh grid management.
8 Years Ago
some deployables optim
8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
merge from main
8 Years Ago
latest rock settings
8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
Scene2Prefab
8 Years Ago
Layer stuff
8 Years Ago
Disabled shadow casting on structures LODs
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Prebaked experiments.
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
Profiling & optimization
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
#if CLIENT
8 Years Ago
Merged /ReportingSystem
8 Years Ago
Player report populator
8 Years Ago
Updated keys_default
8 Years Ago
Fixes
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Removing old reporting system
8 Years Ago
Forgot this file
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers