111,516 Commits over 3,928 Days - 1.18cph!
Added wounded in chest anim
SkinnedMeshCollider improvements WIP
Refresh canvas sort order after showing or hiding loading screen UI
Tweaked player preview brightness
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Updating the oil barrel prefab and performing some voodoo dance
Don't bother trying to send network updates during loads
Fixed warning
Fixed server compile error in ParticleEmitFromParentObject
Allow block rotation for 10 mins after upgrade
Fixed entities sometimes sending network updates before they're spawned
Horse footsteps don't sound like a guy with two halves of a coconut anymore
Fixed DX11 black terrain happening on 10.0 class hw
Fixed potential DX11 hang during pvt toggle and/or terrain initialization; compression related
Fixed DX9 compilation issue water normal fold shader
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added a new wounded animation for when the player gets shot in the arm
fixed a bug with the flinch animations looking terrible
added the standing beartrap animation
made the relax gestures use the entire body (it looks more natural now with the pelvis and legs animating now)
Pre-lut env prefabs. Tundra tree group fix.
Workshop update
Warning if entity broadcasting when it shouldn't
fixed a bug with the player's hands drifting off weapon when player looked up/down during the relax gestures
improved the "getting up from wounded state" animation
Deleted shatter toolkit (seemingly unused, naming conflicts)
Fixed root bone reference of player model prefab (bone list no longer includes mesh LODs and shit)
Added Overlay/Top (for custom UI from mods during loading screens)
Added editor cheats (free craft, instant craft, unlock all skins)
walls and fence greybox set
Fixed potential GameTrace issues when inside of colliders
Further reduced dynamic memory allocations in GameTrace
Time advances. Climate tweaks.
Spawn tables. Various world material improvements. Manifest.
Climate baseline. Spawn table arid/tundra bushes.