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111,513 Commits over 3,928 Days - 1.18cph!

9 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
9 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
9 Years Ago
Merge from main.
9 Years Ago
Plastic merge fix.
9 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
9 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
9 Years Ago
Fixed ragdolls floating away from where they were
9 Years Ago
Fixed black beenie skin
9 Years Ago
Train tracks greybox set road set pivot unfuck
9 Years Ago
Manifest building fix
9 Years Ago
More refactoring
9 Years Ago
More refactoring
9 Years Ago
Roads and pavement greybox set
9 Years Ago
Steam Inventory cleanup, refactors Added InspectorEx base
9 Years Ago
Fixed dirt mask uv set
9 Years Ago
Fixed warnings
9 Years Ago
Fixed showing PCGamer on menu
9 Years Ago
Reject invalid names
9 Years Ago
Server queries share the gameserver port
9 Years Ago
Concrete slabs greybox set
9 Years Ago
Fixed SSAO Pro meta file, reassigned to camera; rolled back some test changes
9 Years Ago
Increased distance before which sign.huge.wood is culled
9 Years Ago
Specced up mushrooms. Twilight+night atmospheric wip.
9 Years Ago
tweaked some of the stag animations tweaked the relax gestures for the 2handed sword and the rpocketlauncher smoothed the transition blending for the jumping animations
9 Years Ago
Atmospherics, camera, driftwood and terrain tweaks. Added visible spec to matte rocks (so next-gen)
9 Years Ago
Twilight atmospherics, terrain wetness and water tweaks.
9 Years Ago
Taming that crazy overexposed lighting, part 1 wip.
9 Years Ago
Alpha'd tree branches no longer turn invisible at a distance. Yellow bushes for yellow grass.
9 Years Ago
Merge from main.
9 Years Ago
Clean slate spawn tables. Distant elephant grass no longer parties like it's 1999.
9 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
9 Years Ago
Fixed campfire smoke soft particle settings; was causing too much transparency / clipping
9 Years Ago
Cloth shader: defaulted dirt mask to white Cloth shader: added uv separate uv controls for mask and layer Cloth shader: added fuzz attenuation based on dirt mask Fixed missing dirt mask errors in shader gui
9 Years Ago
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9 Years Ago
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9 Years Ago
Standard shaders: moved detail mask into Detail Layer Standard shaders: reordered some layers to fit rust/standard ordering; top-underlayer, bottom-overlayer Standard shaders: first version of standard dirt layer; cloth shader only for now
9 Years Ago
Fixed player shadow lagging behind, which made first person feel weird and laggy
9 Years Ago
Some final touches on barrels, for now
9 Years Ago
No longer make all admins female (added dev.gender as a replacement for testing)
9 Years Ago
Added client.fps and server.fps console commands
9 Years Ago
forgot boonie mat change :P
9 Years Ago
boonie hat mask
9 Years Ago
added a 3rd person idle relax gesture for the 2handed sword
9 Years Ago
Fixed having to press refresh to get a server list after switching to server browser
9 Years Ago
Added and assigned shader slots for ssao; testing on dev Fixed Rust/Standard BlendLayer shaders in d3d9
9 Years Ago
Fixed terrain base map generation in d3d9 + other minor stuff
9 Years Ago
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9 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
9 Years Ago
Moved SSAO Pro one folder back Fixed SSAO Pro component missing in Main Camera; restored settings
9 Years Ago
Updated the static mining quarry foundation to our new ones